Clearly, First-Person Shooters offer something primal and unique: the illusion of carrying weaponry and blasting foes before your very eyes. But why must people exclusively tote guns? How else might the innate strengths of first-person immersion be harnessed? In writing, a first-person narrator can tell any kind of story: family drama, crime thriller, quirky romance, children's fable. But today you largely don't see other genres use this point-of-view. Such wasn't always the case.