The obvious downside of a health bar is that every shot you take is a permanent cripple until you clear the room of enemies and find the next first aid kit/health pack. This isn't so bad when it's just a series small skirmish, but when you get into more large scale battles, one bad move can make your chances of survival plummet.
"The Singapore-based indie games publisher Spiral Up Games and Qingdao/Shandong-based (China) indie games developer Aluba Studio, today announced with great happiness and excitement that their hacking adventure "Cyber Manhunt 2: New World" is coming to PC via Steam EA on May 10th, 2024." - Jonas Ek, TGG.
"The Berlin-based (Germany) indie games developer Tarock Interactive today announced with great delight and happiness that their open-world survival/crafting game "Lost Legions", is now currenly in development for PC." - Jonas Ek, TGG.
TopSpin 2K25 Review - After a very long hiatus, TopSpin is back! Can Hangar 13 bring the venerable tennis series back to relevance?
In single player I could honestly care less, in MP it needs to go.
Halo has it right, in most of its games at least. The shields recharge, but the health doesn't.
I liked how Condemned 2 did it. Health had three parts, if it dropped to the next part the previous one didn't come back but the new one could regenerate. Although I think it may only be good for single player.
health packs add so much to a shooter,it's one of the reasons Left 4 Dead 1 & 2 are so brilliant.
I like the whole fade and wait a few seconds to regenerate system.
Much more immersion to be honest, remove the need to pick up and apply health packs, and remove the health meter from the HUD.
Sure, it isn't realistic at all, but neither is bandaging the same Leg/Arm over and over to heal any kind of wound.