It will, though, end this console race last in terms of install base. But that’s quite alright, there’s always PS4, and as long as the giant makes a profit on its biggest investment yet, I see no losers here.
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
ps3 has been out selling 360 worldwide and has cut the 360s lead from 10 million to 5 million even with shortages, granted 360 s will give microsoft a boost like all hardware revisions, but it wont be sustained without software and quite frankly microsoft have next to none first party studios,many 3rd party developers themselves have stated 3rd party exclusivity is a dying breed.this brings you onto ....
kinect....microsoft are putting all their eggs in one basket when it comes to kinect...hence their terrible e3. without first party studios what will ms do if kinect fails? kinect and move are too late to the motion control party,nintendo has that category on lock
its inevitable ps3 will overtake the 360 but sony and their early arrogance has cost them the crown this gen,but it makes for an exciting 720/ps4 battle...
read the article and youll see what its really about. dont bash
The title is flamebait, but the article is well written. The writer probably should have thought twice about the title.
Flamebait Alert!! This is going to be a lively one after it's approved.
Its going to be very close