390°

Killzone 3: Controls will be more responsive

PSUNI: Many criticised the responsiveness of the controls in Killzone 2. With the recent unveiling of Killzone 3, Guerilla Games is keen to tout the work it’s done in this very area.

Killzone 2 got a lot right with its weighty and realistic controls, but when the game launched many found the contrast to previous games a little difficult. Guerilla released a patch to improve the responsiveness and alleviate some of those worries, but the studio’s not being complacent. It’s working on improving them even further with Killzone 3.

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playstationuniversity.com
NOOBKILLA5513d ago

Cool!! I hope they add keyboard and mouse support too!!

raztad5513d ago (Edited 5513d ago )

I' m huge KZ2 fan but if they end up making KZ3 another COD, I'll buy MW2 and give KZ3 a huge pass. Sorry, I want to play KZ, not another COD "me too" as Resistance 2 became. I'm starting to get pissed.

EDIt:

Looking at the video you see how the guy is scoring kills from a distance, no recoil and from the HIP. WTF???

@bellow

Man I really hope so, I dont mind a bit more of responsiveness (BC2 of sorts) but too much will change the way the game feels, not to mention GG could be adding a lot of AUTO-aim for the masses.

arakouftaian5513d ago (Edited 5513d ago )

controls are still diferent
similar to KILLZONE2 but more responsive

i love the KILLZONE 2 controls
never had problem with it

and the hi precision update made things easier for the noobs
and easier for me the hardcore gamer

NOOBKILLA5513d ago

I have a feeling the people that are hitting disagree don't know how to use a keyboard and mouse when playing a FPS. Damn Noobs!!

sikbeta5513d ago

They Don't need to change much, just give an Option to the NøøB COD Gamers, so this Time there will be No WHINE and all of us, including the NøøBs will enjoy it...

KZ3 = E-FPS

-Alpha5513d ago (Edited 5513d ago )

I don't mind K2 controls but even the most expert players missed easy shots because it was very difficult, especially at close range. It just made close quarters, melee, etc. VERY silly. Sorry, but a Helghast soldier should be able to easily shoot someone at a decent range without flicking the controller. Post-patch fixed the deadzone, and I'm sorry but K2 had unresponsive and cluttered controls before it which made for some frustrating gameplay. I enjoyed the controls, I really did, but I'm all for improvement because as great as the controls were there are still times I find myself missing easy shots because of the controls. Also, aiming down the sights with a pistol was worthless. Nearly everyone hip-fired with it. This has nothing to do with COD players at all. The controls would do great with an improvement to responsiveness, I've put over 100 hours into Killzone 2 and the guns feel great but controls aren't always the best. I know many like the feel of K2 but that feeling WILL STILL STAY if the controls become more responsive. Just look at BC2. It's funny that only AFTER GG seems to comment on the improvement of controls are fans coming out. People justified the controls even before the deadzone patch.

The supporting argument about realism is nonsense. If it's so realistic why does the rocket launcher have movement the same as a pistol? Gameplay> Realism. That's not to say Realism is bad. BC2 managed to make the weighty feel while having good responsive controls. It had nothing to do with realism and everything to do with just having a different style as GG wanted. I am all for more responsive controls but I enjoy the feel of weight and guns in Killzone. People who are complaining about COD need to chill out. There is such a thing as compromising the controls and having a middle ground. It's not always extremely twitchy or extremely heavy, controls can have a mix of both and I'm glad Killzone 3 will manage to do this.

cyborg69715513d ago

Your right about the cqc. Sometimes I wish I could have watched some of my sequences just to laugh at how they must have looked. Kinda like a special olympic ring around the rosey game with drunk tards. I'm not sure if I'm happy with this. If they are more responsive fine, but if there is aim assist not cool.

rezzah5513d ago

Its all good once it doesnt become a twitch fest.

+ Show (5) more repliesLast reply 5512d ago
Etseix5513d ago

NNOOOOO!!!!!, aw man, em i the only one that liked the controls?

the controls where perfect! first game in my life that i say *holy crap, it looks really realistic*

pf.. that s why i hate cod games, just point and u get a perfect headshot, on killzone was the other way, try to POINT good, then u can have the shot you want, hope they dont make a *rambo game* .. PLEASE GUERILLA!!!

coolcole935513d ago

I loved the KZ2 controls as well.

thor5513d ago

Playing KZ2 before MW on a console, I noticed the auto-aim that KZ2 has and it is quite noticable. Then I played MW and I was SHOCKED at the amount of auto-aim. Press L1 and it basically snaps to your target. No wonder CoD is enjoyed by casual gamers everywhere.

Anyway I hope that they keep the weighty feeling of the controls, whilst reducing the delay between button press and in-game response (I think it is 150ms but <100ms is ideal).

raztad5513d ago

I'm thinking that maybe and just maybe a change in control responsiveness has an ulterior motive: supporting MOVE. I cant see how MOVE can be integrated to KZ3 if the game still feels sluggish.

NVM, KZ3 went from DAY ONE to wait and see.

ProjectVulcan5513d ago

Sometimes the latency was just a bit steep, because the framerate did drop to the low twenties on occasion. Certainly just being able to polish the game engine so it will run a more solid 30 frames a second would improve the consistancy

STONEY45513d ago (Edited 5513d ago )

I never used the precision aiming in singleplayer. I tried it, I couldn't aim right after a while of testing, then went back to using normal controls, which I have no idea why people have problems, the aiming feels fine, just up the sensitivity to x-70% and y 100%. In multiplayer though, I use precision aiming, it feels better for some reason, the aiming in multiplayer is a little different.

UnSelf5513d ago

this comment section is filled wit noobs

GG, you better f*ckin not noob my controls

Gamehead365513d ago (Edited 5513d ago )

i agree 100%. If i want COD then ill fuckin buy COD.

DA_SHREDDER5513d ago

Awesome! This game would be on a whole new level of stellar gameplay if they tweaked it. Bad Company's weighty controls are decent. My favorite so far is MAG's and would mind if they made it to where i dont feel like im wrestling to move around. If this was to really happen , it could already be over with this being 2011's goty. I dont care what any of you have to say about that.

Razmossis5513d ago

I just hope all the fanboys stop trying to convince themselves that the unresponsive controls were a design choice, lol. It was lag, even the pause menu lagged

mal_tez925513d ago

Weighty controls = awesome. DO NOT CHANGE THEM

Input Lag = a bit of a problem. GET RID OF IT

Regardless of any input lag KZ2 had, it is still the best FPS I've ever played. Especially if you turn off all HUD.

FACTUAL evidence5513d ago (Edited 5513d ago )

R2 became a COD game!@?@ Since when?...R2 feels NOTHING like a call of duty buddy. I actually like the fact that GG is trying to make the controls a bit more "responsive". I know so many people that loved KZ2 but wish the controls were a little bit more "twitchier" as some like to call it. Just Imagine if KZ2 felt a little more like lets say borderlands...only gun movement..soo many potential buys from KZ2 would hop on in a heartbeat.

I'm just saying, I know a lot of people who would of got KZ2 if the controls were a bit more user friendly. Hell google it...You'd see the potential customers. Oh yeah a lot of hip fire?? Raztad, I'm beginning to think you haven't played KZ2. KZ2 was EXTREME hip fire...only time someone really aimed down the sites is when they were sniping. Anyways, you go on and buy your MW2, I don't want to hear you complain about campers later on. I'll be enjoying the hell out of KZ3, and maybe even more than I did with the controls being more "responsive". Remember Raztad, it's a video game not real life. I don't want killing to be a chore...

+ Show (7) more repliesLast reply 5512d ago
jwatt5513d ago

Yea that was the main thing I wanted them to change for Killzone 3. I remember when the demo for Killzone 2 came out, I played it over and over to get a good grasp for the controls but it never quite felt right to me.

Bnet3435513d ago

I am so with you. I did not like the sluggish aiming in KZ2, really broke the game for me. I hope the vastly improve. Here's hoping.

FantasyStar5513d ago

Agreed with all stated.

I like the game, but the aiming was a huge turn-off. I tried to get into it, but ugh...

RememberThe3575513d ago

I'm not one of them. I think that they will make the best decision for the game. They don't seem to want to loss that weighty feel but they want to make the game more accessible the that average shooter fan. I'm confident that they will find a happy medium.

Fishy Fingers5513d ago

I dont think there's anything wrong with calling KZ2s control "sluggish", at least thats how I found it. Not that I was against that or disliked it, but there was certainly room for improvement and even the developers have said that.

DA_SHREDDER5513d ago

Hey fishy, so are you saying that you know more about this game than the people who develop it? Im so sick of seeing you purist and gaming zealots denying the fact that there was lag. Even the games creators in interviews have admitted that there was lag. So you mean to tell me I gotta believe you nincompoops over the devs of the game? Get a life man.

MexicanAppleThief5513d ago

I wouldn't mind if they give options for the controls. So like for the casual difficulty setting it'd be more responsive, but on Elite it have those weighty controls.

Raf1k15513d ago

That's not a bad idea but the problem comes in online play. You can't have people with fast controls playing with those who have slower controls. Maybe you could set up games with the option of how the controls work which would lead to a lot of games with quick controls and a few for those who prefer the slower controls.

I don't like calling CoD style controls "responsive" when talking about Killzone since it implies that the K2 controls weren't responsive. They were but they were just slower giving the weapons a heavier feel.

techie5513d ago

control responsiveness has nothing to do with the weighty animations. They'll still be in there.

RememberThe3575513d ago

Yet Battlefield: BC2 had some very weighty animations but did not have a weighty feel. They are going to have to find a way to keep the weighty feel and make the controls more responsive. I'm sure it's been tricky.

ikkokucrisis5513d ago

I think they decreased the turning speed in KZ2 to prevent the game engine from chugging while looking around in those big environments.

I love the control and sensitivity of the COD series, and while I don't think they'll ever reach that response level (because level of detail in the KZ games are so much higher), any improvement is a good thing IMO.

+ Show (1) more replyLast reply 5513d ago
Fishy Fingers5513d ago

http://n4g.com/news/531797/...

You can see in this teasing gameplay footage^^ it plays faster, they also talk about the controls in the same video during the interview.

Most of the hands on previews have made comments along the lines of, familiar yet refined. My guess is it will end up like Bad Company, not as twitchy as COD, still weighty, but responsive.

crapgamer5513d ago ShowReplies(3)
Show all comments (84)
piroh217d ago

There's too many games to choose from

No Metal geat solid 1,2,3,4?
No Resident evil?
No Silent hill?
No Midnight club 3?
No NfS Underground 2?
No Final Fantasy?
No Burnout 3?
No Dragon quest 8?
No Days gone?
No Ace combat?
No Tekken/Soul calibur?......
just from the top of my head

PS1 era was full of great RPGs, PS2 was racing generation i would pick top 200 and even that would be just a fraction.

FinalFantasyFanatic217d ago

30 is way too low over the entire history of Playstation, I just wouldn't be able to narrow it down that much, I would pick 100 at least.

Storm23217d ago

Yeah...really odd list. I get that it is personal preference and I love most of the games listed, but my list would definitely be different. I agree though, it would be incredibly difficult to come up with just 30.

lockedongamer1217d ago (Edited 217d ago )

I only picked first-party titles. Otherwise, I agree!

EDIT: Except for Days Gone, I don't get the love for it but you do you!

Chocoburger207d ago

I didn't like Days Gone either, it doesn't deserve to be on any best of list.

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230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

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blog.playstation.com
SullysCigar783d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor783d ago

Can’t wait for their next franchise

SullysCigar783d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg782d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz149782d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance1138783d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim783d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC783d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance1138783d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle783d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix76783d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 783d ago
REDGUM782d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware730783d ago (Edited 783d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger782d ago

thank you fps lover, I'm with you

talocaca783d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy783d ago (Edited 783d ago )

Kinda wish they move on from Horizon tbh.

lukasmain783d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright783d ago

There were rumours that they were working on a Socom reboot.

Show all comments (47)
300°

Killzone 3 is playable with mouse & keyboard on PC via RPCS3 & KAMI

DSOGaming writes: "While Sony does not plan to release Killzone 3 on the PC, Yahfz shared a video that gives us a glimpse at what such a PC version could look like."

Read Full Story >>
dsogaming.com
1534d ago
bouzebbal1534d ago

Still looks secure 2 gens later... one of my favorite ps3 moments. With 3D and move the game is on another level

MadLad1534d ago

PC almost always ends up the best place to play games, even if it takes a while.

What would you rather play decades down the line? A game at a fixed resolution and frame, considering you have a working disc, and the hardware?
Or run it on an emulator that can update the experience all around, and let you use whatever control input you prefer?

If you insist on the former, it's really only for the sake of nostalgia.

Applejack1534d ago

I disagree. The main draw for consoles has always be the simplicity of just putting the disc in / downloading it and playing without worrying about anything else. The average person just wouldn’t want to deal with emulation even though it’s very important for preservation.

Terry_B1534d ago

Even emulators are super simple to use.

jukins1534d ago

Youre getting flak because people on here thibk of themselves as pc wizards. But honestly most poeple try and go get emulators and romz they end up with malware.. yes theyre "easy" if you know the basics but alot of people dont. That said the fact that its taken nearly 20 years to get a sustantially better experience for ps3 games than on its native system shows the complexity of getting bc to work. Sony, if they have any intention, should just invest in a vastly better psnow experience.

1534d ago
Vegamyster1534d ago

jukins

Most people who emulate don't get malware, you'd have to be going to some weird sites for that to happen, heck years ago people were getting sketchier ad's resulting in malware warning on this site if you didn't have a ad-blocker lol.

SinkingSage1534d ago

Can't get malware if you legally dump your own games, which you should.

Rachel_Alucard1533d ago (Edited 1533d ago )

That's fine if that's the main draw, but it doesn't make it a better experience, just a preference. Having the freedom to do the things you can do on PC is what the appeal of PC is. Buying a game on PC means you never have to worry about the console makers just deciding the next hardware shouldn't support the generation anymore, which means everything you bought is stuck on that hardware instead of moving up with everything else. Nintendo uses this tactic to keep reselling the same games over and over at inflated prices. Sony cut all previous gens off the PS4 and sold it back to people in a poor attempt with PSnow. While the PS5 supports PS4 games, that may not be the case in the next gen after this. No to mention shutting off all the previous stores and updates completely. Even MS stopped making new BC titles at some point, so now there's a big list with 17 pages of titles that are not playable on Xbone and are just trapped on older gen. That's not a problem on PC, the reverse happens where you only have to worry if your hardware can play the newest releases at ultra with no issue.

+ Show (3) more repliesLast reply 1533d ago
AzubuFrost1534d ago

Shhh don't say that aloud! You're going to trigger a lot of console infidels here.

Shane Kim1534d ago

I rather play it when it's available then wait 10 years.

MadLad1533d ago

Did you purposely miss the entire point of my post?

Inverno1534d ago

Well that's the beauty of still owning a retro console tho. Those who usually complain about emulation are just being blindly loyal to a company. Emulation is great for many reason, but if I still owned the console then I disagree nothing beats plugging it back in and going down a nostalgia trip

+ Show (1) more replyLast reply 1533d ago
RevXM1534d ago

The RPCS3 devs are doing great work. And Kami works nicely with it too it seems.
Very neat.

Magatsuhi1534d ago

Been playing mgo on pc with mouse. It's not perfect but I can make it work.

Binarycode1533d ago

2 is the better game.

A Remake would be good. 60fps 2-4k

Omar3li1533d ago

60fps is peasant for FPS games now

1533d ago
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