PSUNI: Many criticised the responsiveness of the controls in Killzone 2. With the recent unveiling of Killzone 3, Guerilla Games is keen to tout the work it’s done in this very area.
Killzone 2 got a lot right with its weighty and realistic controls, but when the game launched many found the contrast to previous games a little difficult. Guerilla released a patch to improve the responsiveness and alleviate some of those worries, but the studio’s not being complacent. It’s working on improving them even further with Killzone 3.
As PlayStation celebrates its 30th anniversary, let's explore the best PlayStation games Sony has to offer.
There's too many games to choose from
No Metal geat solid 1,2,3,4?
No Resident evil?
No Silent hill?
No Midnight club 3?
No NfS Underground 2?
No Final Fantasy?
No Burnout 3?
No Dragon quest 8?
No Days gone?
No Ace combat?
No Tekken/Soul calibur?......
just from the top of my head
PS1 era was full of great RPGs, PS2 was racing generation i would pick top 200 and even that would be just a fraction.
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
DSOGaming writes: "While Sony does not plan to release Killzone 3 on the PC, Yahfz shared a video that gives us a glimpse at what such a PC version could look like."
PC almost always ends up the best place to play games, even if it takes a while.
What would you rather play decades down the line? A game at a fixed resolution and frame, considering you have a working disc, and the hardware?
Or run it on an emulator that can update the experience all around, and let you use whatever control input you prefer?
If you insist on the former, it's really only for the sake of nostalgia.
The RPCS3 devs are doing great work. And Kami works nicely with it too it seems.
Very neat.
YES!!!!!!
This makes me so happy.
I'm not one of them. I think that they will make the best decision for the game. They don't seem to want to loss that weighty feel but they want to make the game more accessible the that average shooter fan. I'm confident that they will find a happy medium.
http://n4g.com/news/531797/...
You can see in this teasing gameplay footage^^ it plays faster, they also talk about the controls in the same video during the interview.
Most of the hands on previews have made comments along the lines of, familiar yet refined. My guess is it will end up like Bad Company, not as twitchy as COD, still weighty, but responsive.