"It was a big deal for me," says Design Lead Samuel Bass. "I didn't feel like we should just do another Command & Conquer game, since it's only been a few years since the last one. We've worked hard to make the story-telling less campy. We end the story on a very powerful note."
Command & Conquer 4: Tiberium Sun is the final chapter of the Kane story that Westwood started telling in 1995. In a campaign that Bass describes as longer than a Red Alert 3 campaign but shorter than a C&C 3 one, he promises an ending that will satisfy the hard core audience and entertain gamers merely familiar with the series.