IncGamers' Andy Alderson explores the benefits of OnLive, as well as discussing the potential downfall of the game.
"Never one to shy away from grand claims, OnLive's Steve Perlman promised "big news" in his GDC speech today. As if threatening to revolutionise the industry with his cloud gaming service wasn't enough, Perlman sought to silence the cynics by revealing that it will launch in less than three months. Bang in the middle of E3, as it happens, the biggest gaming show of the year. It's a brave move, undoubtedly, and Perlman will have the squinting, light-fearing eyes of the gaming world upon him. To fulfil a professional ambition in quoting Bad Boys 2 in an article, "shit just got real." "
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
This is great article, I ddin't know that it was going to launch this year. I smell a problem!
I mirror these thoughts - I'm really worried that it's not going to be the be-all-and-end-all that some people are expecting, and I imagine it's going to have a lot of troubles.
It's bound to have a few issues at first, but I have high hopes
The bigger they (their egos) are, the harder they fall :)
It will never work and if it does, the internet will die xD