The Xbox 360 version of the highly praised, physics-based platformer, Trine, probably won't be seeing the light of day. The news comes straight from developer, Frozenbyte's official forums.
Trine dev, Joel Kinnunen wrote:
"It's out of our hands but most likely will not happen. Sorry. (We probably won't comment on this any further.)"
Poor reception hasn't killed this series. A document released this week by the EU Education, Audiovisual and Culture Executive Agency (EACEA), confirming projects it plans to help fund in 2018, has revealed that a number of indie studios are working on new games.
VGChartz's Taneli Palola: "Pulkkinen is a relatively new face in the video game industry. Thus far he has worked exclusively on games developed by Finnish game studios, but I wouldn't be surprised if at some point in the near future his music begins to attract attention from elsewhere as well. Given that he is only 34 years old he likely has many more years ahead of him in the video game industry."
"One of the oldest and most integral genres in video gaming is platforming. In the simplest idea, these games involve progressing an avatar through a series of obstacles by jumping from one platform to another. Originating back in the 1980s, platformers are not a pure genre; there is a tendency for other game types to mix in with platforming. For example, Contra gave rise to “run and gun” games; these are a cross of platforming and shooters."-- PlayStation Enthusiast
Too bad I guess.
I kind off liked it. should i get it? advice please.
Very good graphics and physics, fresh ideas and a lot of fun.
Its a shame more people won't get to play it. I wonder why the issue is out of the developers hands.
Game was to intense for the 360 :P