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Tech Analysis: Mass Effect 2 | Digital Foundry

There was always the sense that Mass Effect was a console game where the ambitions of the developer were held back significantly by the technology utilised. BioWare's use of Unreal Engine 3 was an inspired choice in creating the look and feel of its epic space opera, but in terms of the basic performance level the Xbox 360 version of Mass Effect was legendarily disappointing.

Digital Foundry's first, brief hands-on with the sequel was uniformly positive. But a hand-picked demo of a specific level is one thing, and in-depth analysis of the complete game is quite another. In this feature Digital Foundry will be measuring Xbox 360 performance of both Mass Effect titles, then factoring in and evaluating the PC build of the sequel.

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eurogamer.net
Dance5195d ago

360 version holds up pretty well

ProjectVulcan5195d ago (Edited 5195d ago )

Well it should. Its DESIGNED for 360 first and foremost.......lol. The Pc version is just a straight over port with minimal effort. Before anyone starts saying how close 360 is to Pc- more like how little bioware improved the game for PC. Performance on this for 360 seems similar to PS3 performance with bioshock 2.

A few weeks ago i noted the complete lack of AA on the 360 version of mass effect 2 and theorised that is where the extra performance has come from to shore up the problems from the first game :) The Pc version is disappointingly light on the enhancements, but as the article says 60 frames a second is easy to achieve and really makes the game feel incredibly smooth. Its also relatively easy to force some AA, even the basic 2 x AA will take away most of the worst if performance can allow it. The control system is pretty good. Pc is where its at if you have the choice

andron5195d ago

Bioware have certainly fixed most of the engine problems from the first game...

110°

The 7 Best Western RPGs: Immersive Adventures

RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.

SimpleSlave30d ago

"I started playing games yesterday" the List... Meh!

How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera

And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden

DustMan30d ago

Loved Alpha Protocol in all it's glorious jank. Great game.

SimpleSlave30d ago (Edited 30d ago )

Not only glorious jank, but the idea that the story can completely change depending on what you do, or say, or side with, makes it one of the most forward thinking games ever. The amount of story permutation is the equivalent of a Hitman level but in Story Form. And it wasn't just that the story changed, no, it was that you met completely new characters, or missed them, depending on your choices. Made Mass Effect feel static in comparison.

Alpha Protocol was absolutely glorious, indeed. And it was, and still is, more Next Gen than most anything out there these days. In this regard at least.

Pity.

80°

The Best Video Game Romances of All Time

Wealth of Geeks explores some of the best gaming romances that have stolen our hearts over the years.

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wealthofgeeks.com
30°

Diandra Lasandro (D4) and Brian Kindregan (D3) Interview – Diablo Podcast/Vidcast Ep16

Diandra worked on Diablo 4 and also other games at Blizzard including WoW: Dragon Flight. She’s also been at Bioware, Carbine, RIOT, and she is currently working at Crystal Dynamics.

Brian was the Lead Writer on Diablo 3 Reaper of Souls, worked on StarCraft: Heart of the Swarm, StarCraft: Wings of Liberty, and was also a writer on Mass Effect 2. He’s also been involved in movies such as the Iron Giant.

Diandra and Brian discuss their industry experience, the games they have worked on, how the writing process works, and much more.

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purediablo.com