Lewis Denby from Resolution Magazine writes:
"Why couldn't there have been just one game? BioShock was an ambitious, frighteningly clever first-person shooter, let down by some occasionally shaky combat and a lackluster final third.
Its sequel emerges as a markedly less ambitious, less intelligent game, but a game with wonderful combat and one of the best endings I've seen. Fused together, BioShock's flesh and its successor's metal would have created something basically unstoppable."