Game Vortex writes: "When I think of the word "obelisk" I immediately flash to The Adventures of Asterix, where the diminutive Gaul's sidekick was named Obelix. Readers of the series know that Obelix's name was a play on "obelisk," because of the big man's penchant for carving these oddly shaped towers from stone, toting them around, and throwing them at any Roman brave or stupid enough to invade. The obelisks in The Magic Obelisk also dot a colorful, fantasy landscape, but they stay solidly planted in the ground. Instead of feisty Gauls, you'll find brave Wood Spirits and their compatriots, pitted against ghostly creatures that are more funny than scary."
"The Magic Obelisk was considered, by many, to be a unique puzzle-platforming experience when it hit the WiiWare service. I thought highly of it when it came out, and it's still one of the most impressive titles to ever arrive on this platform. And so, it was such a privilege for me to be able to communicate with the developers about this project they worked on." -- Wiiloveit.com
Following on from the of Game Arts' first WiiWare release, The Magic Obelisk, Cubed3 was given the chance to talk to the Producer of the project, Takahiro Nishi, to discuss the game in more detail, whether a sequel is likely, what is happening with the company's other properties, Grandia and Lunar, as well as if people can expect to see further releases from GameArts on WiiWare, or even the DSiWare download service.
The Magic Obelisk is a rich and memorable experience. If you're at all a fan of puzzles or charming tales (or any combination of the two), don't overlook this gem. For the price, there's really no reason to hesitate. Download, partake and spread the word, fellow Shadow Walker!