Diehard GameFAN writes: "With the evolution of the rhythm genre bringing us games where we can play plastic instruments and pretend to be rock stars, it was inevitable that we'd begin seeing games focused around specific bands. While being able to play as your own customized band on the road to fame and glory is cool, who wouldn't want to pretend to be a REAL rock star for a little while? Video games ARE escapism, after all, and if your ideal escape involves jumping into the shoes of your favorite guitarist/drummer/singer/whatever and rocking out, hey, the technology is certainly there, why not let players go nuts?"
"The rhythm action game is probably the best example of a genre which killed itself through market saturation. "
The Marb looks back on The Beatles: Rock Band and assess whether the rhythym action game did the legnedary band justice.
VGW's Brian Shea: "The notion of downloadable content is commonplace in today’s landscape of launch-day DLC and season passes, but prior to 2007, to have a legitimate, laid-out plan to support a console game post-launch was not a common occurrence. Harmonix, a company that was in the midst of a transition away from the most popular franchise in the industry at the time, Guitar Hero, had a vision for a brand new IP that would eventually revolutionize the concept of downloadable content."
We all do it – well those of us of legal drinking age; invite some friends around, have a few drinks and then break out the console to get our video game on. According to Craig Bryan; here is a list of the perfect alcoholic accompaniments for a night of fun and frolics.
playing games drunk is the worst thing ever, reactions are to slow and falling asleep and leaving your console on all night! wake up with 5000 messages, take away food all around you and feeling like poop looking at your online stats wondering how bad you played :( bad times
I'd mostly only bother with music and sports games , the rest not at all , besides indeed buzz