GrE writes, "You may not be very familiar with seeing interviews in the EvilCast space, but we are always willing to make exceptions when it comes to talking to some of the great minds in game design. So who would have enough pull to make us deviate from our usual publishing schedule? How about an industry luminary by the name of John Carmack? That's right, the man behind such franchises as Doom, Quake, Wolfenstein, and the upcoming Rage, sat down with EvilCast host Blake Grundman, to discuss the recent release of Doom Classic on the iPhone."
Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."
Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
WOW. How did they get this guy on a podcast?
I love that he talks about how Apple made the "right call" in putting together their SDK.
I listened to this, and found it to be the nerdiest thing I've listened to in a long time. And coming from a super-nerd like myself...wow. Compelling stuff though.
Man, that guy knows his tech something fierce. You could learn alot from him.
This was awesome. Thanks. To to go get cleaned up after that nerdgasim.