Out of Eight writes: "During the Middle Ages, before both television and the Internet, there wasn't much to do. So, people decided to embark upon two noble goals: (a) spread plague and (b) kill others. Conquest! Medieval Realms is a turn-based strategy game involving the latter exploit, although I suspect a plague-based computer simulation might be enjoyable as well. Here, you are fighting for control of the land by moving units around, placing structures, and making the enemy tremble under your extreme strategic prowess. Most hex-based games are insanely complicated affairs intended for a hardcore audience, but Conquest! Medieval Realms resorts to a simple economy and static, understandable unit relationships. Does this approach work?"