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MK: Fighting with the Wiimote- Interview

Thus far, the Wii remote has been used with various degrees of success across a wide array of game genres. One genre that has been only infrequently tested is that of the traditional fighting game. Pointing and shooting have been pretty well with the remote and nunchuk configuration, but other than Spike's Dragon Ball Z: Budokai Tenkaichi, delivered by Atari, the well has been rather dry for fans of the genre.

Mortal Kombat is a series that has long-depended on the ability to execute special moves and lengthy combos with precision. When Shacknews heard about Mortal Kombat: Armageddon's development for the Wii by JGI Entertainment and Midway, they had to ask, Would the ability to pull off combos suffer when using the remote and nunchuk? Shaun Himmerick, the game's producer, answered some of Shacknews' questions about how the popular fighting series would fare on a non-traditional controller.

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