Console Monster writes: "It's always refreshing to see a game without a number or subtitle on the box, especially a good old stealth title. Snake has grown old and Splinter Cell Conviction is taking too dammed long to get released, so anything to keep the genre going is welcome. Which is why Velvet Assassin has been a particular title I have been looking forward to. You take on the role of Violette Summer, who is based roughly on Violette Szabo a WWII British secret agent. Your mission is to break down the German war machine by taking out specific leaders and buildings from the inside.
Velvet Assassin is your basic stealth game, reminiscent to earlier Metal Gear Solid and Splinter Cell titles but not as flamboyant. Replay Studio's took the basic concepts of the stealth action genre and turned it into an atmospheric title, while at the same time forgetting to evolve the stealth gameplay making it all feel a bit too stagnant. Don't get me wrong though, Velvet Assassin should not be easily dismissed just for innovation sake. There is so much more to it but let's get the mechanics out the way first..."
Games have changed dramatically from where they were more than two decades ago. What were once small, 8-bit characters on our SNES or Genesis have now become a façade of real flesh on our screens. It’s an incredible triumph for the industry, but with all this realism, how safe is it for children to play violent video games?
Is it credible to say that children may be slightly affected by what they see in video games? Could they be influenced by what they see in this media form to act violently upon others? Watch the video above and let me know!
I do think they are affected. Affected as in the way they play with their mates when they're 7. (When I say play with their mates I mean toy guns etc)
Not growing up to be fuck-nuggets who blow shit up.
But movies done that for me when I was a boy, not really games.
But as you say, games are now more realistic so they'll probably substitute todays generations void of Arnold Schwarzenegger Aly Stallone films that we had.
Yeah, but so can movies, music, books, parents, adults and even other children.
So what's so special about games? other than the fact the word "game" implies they are for children, the simple fact being though that many are not.
Yes. Most people don't know that negative affects don't only mean blowing stuff up or shooting a bunch of people.
Sure. But please blame parenting, mental disorders, and upbringing before we scapegoat media all the time.
Why are we so afraid to blame humans for what humans do and simply say movies, video games, TV is the problem. Ever thought the people who did this are the problem.
I had to write a ten page paper on this. It's just so sad.
Yes, they definitely can. Isn't that why we have ratings? I think even those little phone games can do good though, as they keep the mind active, and encourage problem solving. In saying that, I wouldn't let my angel watch a sex scene from The Witcher 2, or play The Darkness 2.
Games are good and bad, just like anything else in life. It is like banning cars because some people die from them. Humans have to adapt and deal with these things. Life has never been a case of one answer.
Dorkly writes: Studios can close for all kinds of reasons – talent has moved away, bankruptcy, breaking off into smaller entities, EA – but when that happens, their deaths are often not noticed nor remembered by the gamers who played their products. Some properties are bought by larger distributors, and many more are simply forgotten forever. We wish to remember some fallen studios and their finest games. These are 8 of the best videogames made by closed studios.
Megabits of Gaming looks at five of its favourite gaming characters who have bad or slightly seedy habits
As much as i like Kratos, i still like Solid Snake better but that's just me.
Another news story with a... lets just say 'pleasing' image... with hardly any comments. Shocking.