Healthy opening weekend software sales boost record breaking launch.
Just as it revealed that Resistance: Fall of Man and MotorStorm had swept into the top two spots in the all formats listings this week, ChartTrack also confirmed that overall, PS3 games were sold at a software-to-hardware ratio of 1.65.
Considering the price of the console, this represents a significant success for platform holder Sony, although its predecessor PS2 boasted an opening weekend attach rate ratio of 1.67.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
Uhm... Is that healthy?
The PS2 had 1.9 launch attach rate. As had the Gamecube
The XBOX had 2.4
The 360 had 4.5 @ launch.
So if we translate this number compared to the 1.67 for the PS2 in the launch weekend, We could say the PS3 will have a attach rate for the total launch of about 1.9 game per unit also? That's a sad number then...
@ Deepbrown (below)
1. They say for the PS2 it's 1.67 attach rate in the launch WEEKEND. The official Launch numbers have been stated to be
1.9 for PS2/Gamecube
2.4 for xbox
I bet those are taken from the first week/weeks instead of only the launch weekend.
2. If they say the PS2 had 1.67 at the launch weekend and the PS3 has 1.64, I take that in account with the offical known launch attach rates last gen 1.9 for PS2 probably more then a weekend but for a week or weeks or so.
So PS2 and PS3 will have about that launch attach rate.
3. Is a 4.5 attach rate a negative thing?
Ofcourse, there are different analysts. Those that say the glass is half full or half empty.
Most of my friends are no hardcore gamers. Many of them the 360 is even their first console. Still they bought 4 gamers or more. Because they like them. Because the online service is so great that they want more. Because the 360 is just that addictive.
4. You think the PS3's sold isn't to the diehard Sony gamers? Those pre orders are not from usual gamers my friend for 600 euro. They just don't have much money more to buy only 1 and some 2 games.
The freaking thing is overexpensive plus it has almost no games to sell that are worth it. Resistance is good, not great, just good. Motorstorm is nice. But no AAA titles yet. All reviewed between 80 and 90%
And that's that. An attach rate of 1 or 2 games must worry Sony, loosing 250 dollars on each PS3
I guess it reflects on the high price of the console and lack of truly great titles
Then why did people buy it?
Question to ponder.
I am curious if it will stay at this number, or as more/better games come out. If it will increase.
This number does not phase me one way or another. I still feel that Sony will do well.
I thought I read that the attach rate had made it into the 2.* area though, about a month ago. No?
dont they need it to be 10 titles per console to make a profit... theyve got a while to go