TouchArcade was given the opportunity to speak with Adam Mechtley (pictured in yellow shirt to right) who is one of the developers responsible for the upcoming Touch KO boxing game for the iPhone and iPod Touch.
Adam provides some background on the game, details the game's features and controls, and provides some new screenshots in this exclusive interview.
Touch KO is a Fight Night inspired boxing game that was announced at GDC this year. It will be published by Chillingo.
These are gift codes for Silver and Blood that you can redeem to get free soli, moon tears, tempus gold, blood essence, shards, soothing embrace, and more.
Turnip Boy Robs a Bank is as comical as it’s anarchic, and it comes loaded with fresh and immersive gameplay mechanics.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.