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Gamasutra: The 13 Basic Principles of Gameplay Design

Gameplay design is chaotic and full of frustrations and contradictions. More often than not, the request is to come up with something guaranteed to be successful. This condition steers solutions towards the established -- which means solutions that have been done before.

But in the same breath, the product must separate itself from the competition or stand out in some way. This immediately pulls the designer in conflicting directions.

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gamasutra.com
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Hell is Us — Game Overview • VGMM

Hell is Us is a game set in the fictional country of Hadea, where Rémi, a former peacekeeper, returns to find his parents. The game features a blend of future technology, nature, and horror, with a unique atmosphere and design.

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videogamesmademe.com
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Ministry of Truth: 1984 — Game Overview • VGMM

Obey, hide or fight the system. It's all in your hands. And remember: "War is peace. Freedom is slavery. Ignorance is strength."

"Ministry of Truth: 1984" is an upcoming political dystopian simulation game developed by Ukrainian studio 'False Memory Dept.'

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videogamesmademe.com
50°

Spook-A-Boo — Game Overview • VGMM

Spook-A-boo is a silly ghost-hunting game where you and up to 3 friends explore different levels, hunting down ghosts in a game of hide-and-seek.

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videogamesmademe.com