Few gaming icons are as fashionable to scorn as Sonic the Hedgehog. Poking fun of werehogs is an easy sport, to be sure. But his last few adventures, including the recent Sonic Unleashed, have fallen short of his celebrated original run -- at least by reputation. Some critics claim Sonic never really survived the jump to 3D and exists today only on the fumes of nostalgic good will. Others think the trouble started much earlier, when Sonic raced along so fast that nobody noticed the ground had run out beneath his trademark red sneakers.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
Sonic was was fantastic, Sonic 2 was even greater, and Sonic CD was awesome as well.
Sonic 3 was just another platformer, which had the lost the 'Sonic' feel to it, and after that, it's just been mediocre or bad.
What I just don't understand is, why don't they just go back to the classic style and gameplay and simplicity of the first few Sonic games!?
Just make it a HD, 2D SPRITE-BASED gorgeous platformer (not a 2d 'racer' like the PSP Sonic games), lose the horrible side-characters, and just make this about Sonic, Tails and Robotnik again!
It such a shame that once 3D came around, it also kinda 'killed' 2D sprite-based gaming. I love 3D as much as the next guy, but there was absolutely no reason why 2D would suddenly be 'out of style'.
I wish Sega would just, for once, listen to the GAMERS, and just give us Shenmue 3 and sprite-based Sonic platformers.
Just imagine, a HD 2D sprite-based Sonic platformer with the look and feel of the first few Sonic games. We can always dream, can't we!?