Kombo writes:
"Whether we realize it or not there are many intangible factors that contribute or deduct from our personal enjoyment of the games we play. Nostalgia is by far the most commonly recognized variable, particularly when comparing older titles to more recent efforts. When lounging comfortably one afternoon after class and enjoying another session of Mirror's Edge, I inadvertently began thinking of two others: set and setting. For those unfamiliar with the terms, "set" refers to one's mental state at any given time, generally defined by how open they are to new ideas or experiences. Setting is more obvious, defined as the physical situation in which you currently reside."
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
This is almost a direct copy from Dave Sirlins stuff from a long time ago...
For example, I played FFVI on my PSP while visiting family in Brazil. While that would have been an awesome game no matter where I played it, now when I hear or see it I think of relaxing December days spent in a hammock.
And if you buy a game thinking its one thing and finding out its another it can be difficult to overcome your preconceptions and enjoy it for what it is.
Maybe developers know this and use it to create a positive setting for reviewers who have to come into the studio to play pre-release titles.