WP writes: "
The next evolution in gaming is upon us. From the mind of Will Wright, the creator of The Sims, comes SPORE, an epic journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space.
WP: Who has the honor to speak with us? State your name, rank, and occupation!
Morgan Roarty, and I'm the executive producer for Spore.
WP: Tell us a little bit about the concept behind Spore: Galactic Adventures. It looks like it's one part level editor, one part standalone mission. How does it really fit in with the Spore universe?
MR: Galactic Adventures was an idea that we came up with when we were looking at all the content that was getting created in Spore and really looking back and giving players more opportunities to use that content. As of tonight, I think we're up to over 67 million pieces of content. So the idea that came is how do we give players' stuff meaningful creativity with that content? Yes, it is part level editor, so any content that you find in the Spore universe, you can use in your own missions and adventures. Plus, any of those missions that you create or the community creates are available for Space game, so we're giving you a new powerful editor plus a whole bunch of additional gameplay in space. The new missions kick in about master batch two, so about an hour into Space game, you're going to start to get these "beam down to the planet" adventures, which are completely new."
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.