WP writes: "
The next evolution in gaming is upon us. From the mind of Will Wright, the creator of The Sims, comes SPORE, an epic journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space.
WP: Who has the honor to speak with us? State your name, rank, and occupation!
Morgan Roarty, and I'm the executive producer for Spore.
WP: Tell us a little bit about the concept behind Spore: Galactic Adventures. It looks like it's one part level editor, one part standalone mission. How does it really fit in with the Spore universe?
MR: Galactic Adventures was an idea that we came up with when we were looking at all the content that was getting created in Spore and really looking back and giving players more opportunities to use that content. As of tonight, I think we're up to over 67 million pieces of content. So the idea that came is how do we give players' stuff meaningful creativity with that content? Yes, it is part level editor, so any content that you find in the Spore universe, you can use in your own missions and adventures. Plus, any of those missions that you create or the community creates are available for Space game, so we're giving you a new powerful editor plus a whole bunch of additional gameplay in space. The new missions kick in about master batch two, so about an hour into Space game, you're going to start to get these "beam down to the planet" adventures, which are completely new."