It's long been known that game developers hate used game sales; for each used game sale, the developer gets nothing. GameStop, the primary video game reseller, has been getting a lot of hell from developers about this, most recently Epic's boss Mike Capps controversially saying that one day developers may have to charge extra to play the ending of a used game, whereas the ending would be free to those who bought the game new.
Well, we haven't heard much from GameStop's perspective on this situation. Obviously, they want this trend to continue because it constitutes much of their business. In a recent interview, GameStop Chief Marketing Officer Mike Hogan tried to defend his company's stance on the used game market.
And - surprise, surprise - he doesn't completely fail
This could be fun as they make great tables. Go big or go extinct. Prime your senses for a neural handshake and step into the cockpit of a Jaeger. It is on you to cancel the apocalypse when Pacific Rim Pinball comes to Pinball FX on May 16.
Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.
Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.
Too expensive hardware when others offer the same or more for less? Good work, Green Team.
"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."
That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
We are not even allowed to rent games in The Netherlands that sucks. we do have second hand games but it takes a while for good titles to go second hand.
$60 for new and $55 for used?! What a steal!
The only time I have bought a used game was when it simply wasn't stocked new anymore...I purchased some old PS2 games like Twisted Metal: Black, MGS2, a Devil May Cry back in 2007 for like $10 each...and only because those games were not stocked anywhere in town new anymore (I did find a new 'greatest hits' copy of TM Black a while later, but oh well...too late)...
all but devil may cry I had purchase new at one point back in 2001 though anyway...so I can't feel that guilty about it...I simply gave it away as I never owned my own PS2...was always using a roommates or something in college (lived with 4 other guys at one point whom all owned a PS2...seemed silly to buy my own when they never used them anyway)...
I see both sides of it...where it helps when its a hard to find title...but sucks for new titles...there are 34 used copies of Gears 2 at my local gamestop...discounted to $45 now that the holiday rush is over (why there are 34 copies of Gears 2 is an entire other story)...but if any of those sell, that is straight to GS...and not to MS or Epic...if developers don't want this to happen...there is a very simple answer...discount the cost of your games SOONER...$60 for a year old title is simply unexceptable...hell $60 in general is too expensive...as a cheaper cost would most likely heighten sales to the point where the devs and publishers are making more money anyway...no matter what any video game publisher tries to tell you $60 is not some magic sweet spot...they could have new games at $40, and I guarantee the increase in sales would make up for the $20 they lose per disc...everyone would benefit from that...more people would get to buy it and enjoy it...and the publisher would most likely always make more profit...
I would probably own 10 more games this generation if they were sold new at around $40...Far Cry 2, Battlefield: BC, Dead Space, Motorstorm PR, etc. are all great titles worth owning imo...but not one of them is worth $60 at launch to me...and the fact that they stay at that high cost for so long, I end up forgetting about them by the time they do drop in price...Fear 2 is most likely the next game that will fall into this exact same category for me personally...
"He then claimed that 90% of trade-ins take place over 90 days after the release of a game"
Then why all these copies of Gears 2, MSG4, Little Big Planet, and Prince of Persia are poping up used less than a week after their street date?
fdable for 10 the origanal halo for 3dollars stuff i cant pass up.
but back to the point.
you dont see ford getting angry at used dealerships. anything you buy new there is a used alternative why should games be different
:)