The Nerd Stash: "Final Fantasy 16's DLC is a worthy adventure that adds a lot of jaw-dropping moments and more Hollywood-style fights to an already great RPG."
Shaz from GL: "FFXVI contentiously rid the series' turn-based origins in favour of character-action. The result? A spectacularly fun system that rewards offense."
Proton Experimental got a new update yesterday that improves Final Fantasy 16, Shadow of the Tomb Raider, and more.
So much hassle people had for FF16 performance on PS5 to hit PC and still be barely playable. FF16 is hitting the crysis “can it run it” for PCs.
And now I’m genuinely wondering is it because the devs failed to properly design the game or is it because it is over ambitious.
The game was optimized specifically for the PS5 and even so it makes that console creak....wonder how the Pro will handle it....
As a lifelong Final Fantasy fan, I’ve fought against seemingly impossible odds and collected more Phoenix Downs than I’d like to admit. In fact, I think I have spent more time as Cloud and Squall than I have as myself. Not that it wasn’t expected, but the PC port kind of came from nowhere. Square Enix announced a Final Fantasy 16 PC port that mirrors the PlayStation 5 version. Naturally, as a series veteran, my excitement levels were through the roof.
I don't know about ''great'' rpg.
Most epic fight sequences and presentation? Yes
Worst side quests ever? Yes
Boring traversal? Yes
Empty worlds? Yes
Demo is infinitely more mature than the actual game? Yes
FF16=MMO side quests + Devil May Cry Lite
There is no Roleplaying/decision making in this game.
No crafting there isnt even character builds because just like Dante/Bayonetta Clive has all skills and loadouts available to him.
Let’s be honest, this isn’t a “great” RPG. I am in the camp that it IS an RPG, no DMC game I’ve played is designed like this… but in terms of being a great RPG… well, I much prefer the RE-Trilogy over this.
That being said, I do think the DLCs have probably the best boss battles I’ve played in a game. Omega was crazy and the battle theme just amplified that for me. In the other hand, I’m struggling to think of a game that has a boss battle as great as Leviathan. Like, I played it on FF mode and it was sooooo intense and just a gorgeous and fun experience. The music was also top notch!
However, I really disliked most of everything of FF16. The Benedikta arc was fantastic, but after that the game was boring and a slog to get through. I think the boss battles were the best parts, but also inconsistent for me. Bahamut was peak for the base game, but everything else didn’t surpass that experience until you play the DLC bosses.
The 2 DLC's were great. 2 new eikon ability sets (leviathan and...) and a survival/bloody palace mode with Rising Tide were great as well.
The Base game is already great for me IMHO and the 2 DLC will even make it better.