Game Informer: "We spoke to Final Fantasy XVI producer Naoki Yoshida and DLC director Takeo Kujiraoka about the upcoming Leviathan DLC."
Shaz from GL: "FFXVI contentiously rid the series' turn-based origins in favour of character-action. The result? A spectacularly fun system that rewards offense."
Proton Experimental got a new update yesterday that improves Final Fantasy 16, Shadow of the Tomb Raider, and more.
So much hassle people had for FF16 performance on PS5 to hit PC and still be barely playable. FF16 is hitting the crysis “can it run it” for PCs.
And now I’m genuinely wondering is it because the devs failed to properly design the game or is it because it is over ambitious.
The game was optimized specifically for the PS5 and even so it makes that console creak....wonder how the Pro will handle it....
As a lifelong Final Fantasy fan, I’ve fought against seemingly impossible odds and collected more Phoenix Downs than I’d like to admit. In fact, I think I have spent more time as Cloud and Squall than I have as myself. Not that it wasn’t expected, but the PC port kind of came from nowhere. Square Enix announced a Final Fantasy 16 PC port that mirrors the PlayStation 5 version. Naturally, as a series veteran, my excitement levels were through the roof.
I’ll jump back in later for these when they make a complete edition someday.
Ffxvi was so disappointing with how easy combat was. I can literally press one button to win nearly every single fight including bosses.
Hyped for this. Loved XVI
Omega was maybe the boss fight in the entire game. I’m hoping this will blow it out of the water.
I guess the one 16 fan will get this.