160°

Now that Remedy owns Control, it’s time to reclaim Quantum Break

Alan Wake 2 studio Remedy Entertainment has reclaimed the rights to Control, and now sci-fi hit Quantum Break deserves the same treatment.

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theloadout.com
Petebloodyonion77d ago

Totally agree with that especially when Quantum Break has several references to Alan Wake and Alan Wake make allusions to QB.
I do believe that MS and Remedy can work things out and MS has usually been nice to devs and publishers regarding IP.

Obscure_Observer77d ago

They can't "reclaim" what was never theirs.

Petebloodyonion77d ago

I’m sure we can settle for purchase from MS the IP.

Lightning7777d ago

MS is not doin anything with it. Plus they're doing a multiverse of their own so Remedy needs the IP.

If MS wants to have exclusive let it be timed for 6 months then go to other platforms. MS seems to be, let's say, generous with some if their games as of late.

Or have QB2 be multiplat from the jump, put it on GP. Keeping QB2 as an exclusive is kinda weird these days.

Obscure_Observer76d ago (Edited 76d ago )

@Petebloodyonion

"I’m sure we can settle for purchase from MS the IP."

Good luck

@Lightning77

"MS is not doin anything with it."

Japan Studio is dead nd Sony isn´t doing anything with Bloodborne either! Yet I can 100% guarantee that there´s a far bigger demand for a sequel, remake or even a remaster for that game from both PS5 and PC gamers.

That been said, why don´t you ask Sony tol sell the IP to Fromsoftware now that according to rumors, they bought Elden Ring from Bandai?

ZwVw77d ago (Edited 77d ago )

Reclaim? That would mean that they actually owned the ip at one point, which they never did (MS always has). Apples & oranges. Remedy always owned the Control ip (just not the publishing), as they have with Alan Wake.

About as likely as them getting the Max Payne rights from Rockstar.

mastershredder77d ago (Edited 77d ago )

Sending you game to a publisher does not mean they get "rights to own it " unless that was part of the contract (monetary/ strategic reasons). 505 was the publisher they worked with to publish and distribute it, it dos not mean that 505 flat out "owned" anything, clearly they did have a special arrangement that made them open to limit their publishing rights. and so here we are and big whoop

Jingsing77d ago (Edited 77d ago )

Yeah get Quantum Break PS5, only if you put it on disc with all the associated movie material.

isarai77d ago

I mean they got the Alan Wake IP back from MS, so I feel like they could get QB back as well

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40°

How the names Arrowhead Game Studios and Helldivers 2 came to be

Arrowhead Game Studios CEO Johan Pilestedt explains how the studio name comes from a name translation, plus the background on the game title “Helldivers.”

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blog.playstation.com
90°

Rockstar Games Founder's New Studio Is Working On AAA Open World Action Adventure Game

Rockstar Games founder Dan Houser's new studio, Absurd Ventures, is currently working on a AAA open world action adventure game.

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twistedvoxel.com
porkChop1d ago

I'm really curious to see what he's going to do. It seems like a GTA-style game, but I wonder how it'll differentiate itself.

Goodguy0112h ago(Edited 12h ago)

A new studio making a AAA game. Yea, that'll go well. I still think new studios should only make small games for a few years to build up teamwork and trust within.

shinoff218311h ago

That's a good point but if they have the talent it may not be needed

Mr_cheese9h ago

And the industry experience like this guy clearly does

anast9h ago

If it weren't one of the founder's of one of the most prolific open-world game studios, I would agree.

EazyC6h ago

That is an interesting point. They should gun for something akin to a great PS3 game imo. The resource cost of say RDR 2 would only EVER be possible by a monolithic titan of an organisation. It would be crazy to even try and compete straight away.

130°

Hypercharge Unboxed Dev Saddened By Claims It'll Be 'Dead' Without Xbox Game Pass

One of the big Xbox releases heading our way in May 2024 is the long-awaited Hypercharge Unboxed, which is finally bringing its "first and third-person shooter action figure game" to Xbox consoles on Friday, May 31st.

Sadly, ahead of launch, the game's official Twitter (or "X") account has been highlighting the "trolls" who are claiming that because it's not launching on Game Pass, Hypercharge Unboxed is already set up for failure on Xbox.

helicoptergirl1d 16h ago

It's horrible what people will say, but the truth might be harsh. There is a good chance it might not do well on Xbox if it's not on GamePass. There is a strong possibility that is the case. We'll see.

When it launches on Playstation in the future you can rest assured it will sell much better. The devs have confirmed it's coming to Playstation in the future.

"It is built in the Unreal Engine 4. The game was released on the Nintendo eShop on January 31, 2020 and on Steam on April 27, 2020. The development of Hypercharge: Unboxed for the Xbox platform was officially announced on July 16, 2022, with the developers also confirming future support for the PlayStation."

ZeekQuattro1d 15h ago

I remember having this on my radar years ago for the Switch but never pulled the trigger on it. Crazy it's still not on PlayStation yet.

northpaws1d 7h ago

And that's the problem of GamePass.

JEECE1d 6h ago

Unfortunately once people are conditioned to expect to get something as part of a subscription they already pay for, they are unlikely to buy it a la carte. Some games, including this one, now look like "Gamepass Games" to a huge chunk of the Xbox audience. Maybe this game will buck that trend, and I wish them luck, but I'd imagine they'll have a rough go trying to sell this game on Xbox.

shinoff21831d 5h ago

Hopefully their game not selling on Xbox doesn't stop them from bringing it to ps. I can't imagine why a developer would go Xbox first if their not on gamepass. Good luck to them though.

JEECE1d 5h ago

Yeah I can't figure that out either. I mean I understand why you go there first if you get a Gamepass payday, but if you are just trying to sell copies it doesn't make sense. Fewer users overall, and a smaller percentage of those users are willing to buy indie games a la carte.

Jingsing1d 4h ago

Yeah, I can't understand it either unless there is some deep routed fan-boyism from the developer, which isn't very clever if you are trying to make a living. Fatshark is a perfect example of a developer sending their games to die on Xbox and they kept doing it.

Jingsing1d 4h ago

British guy saying Xbox is his dream console doesn't really sit right does it. 5 generations of PlayStation in the UK and you haven't figured out what console is going to make you the most money. That is the mistake you've made.

JEECE18h ago

I wonder how old he is and when he got into gaming. For a certain segment of gamers, it can be difficult to overstate how influential the Xbox 360 was.

Jingsing14h ago(Edited 14h ago)

Fair, but by the end part of the 360 it was a pretty much a damp squid and then they've had two terrible generations of consoles after the 360 and still sticking with Microsoft and calling it your dream console at this point is for the birds. His game launched on Switch first now Xbox. It seems he has some preference for all platforms before PlayStation regardless of financial outcome. That isn't to say they won't do a PlayStation release. Also the UK was pretty much instrumental in launching PlayStation from a software perspective.