The Nintendo Wii may have bitterly disappointed me in many respects but I cannot deny it has added some very important things to the industry. Number one on that list has to be the Wii Remote, bringing supposed real world movement to game worlds. So could this method of controlling games become the norm from now on?
As I've said before, I'm not a fan of the Wii, for many and varied reasons that you'd only have to do a quick search of the site to discover. But it's brought a lot of new people into the industry, which is something to be applauded, and shown that there are alternative ways of controlling on-screen characters and objects than just waggling an analogue stick.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
Nintendo used it first to appeal to the casual gamer. Sony used it for... idk, but it came in handy for games that utilized it. I'm guessing MS might be feeling left out and they might add it, no clue how they'll do it.
I don't see why not,but I doubt that motion sensing will be the 'it' thing next-gen.
We might witness Controllers with Touch interfaces.
...I sincerely bloody hope not
I think they should have the option to go Classic or Motion. Give developers the option to develop either way and devs give the gamers the option to play either way when possible. Yet don't go out of your way and ruin tried and true franchises by trying to mold them into a motion sensor controlled game.
If is motion sensor like in PS3, i will accept it, but if is like the Wii, I will not buy another console again.