Everyone should be allowed to monetise mods if they wish, but should Bethesda control them?
Final Fantasy VII Rebirth publisher Square Enix has declared a $140m loss based on a shakeup of its internal development pipeline.
What are they doing over there? Sounds like they canceled something big. I read a rumor a while back about ff9 remake . Here "Final Fantasy IX has gone through a very challenging development, the game is still in progress but may undergo changes drastic enough that we won't hear about it for a couple of years."
This could be one of the reasons if the rumor is true. That was Silknight i don't know how credible he is but it's something and it would make sense.
The industry implosion is continuing. Sky high budgets, prolonged development windows, stagnant sales numbers, and falling currency values (inflation) are wreaking havoc on the legacy industry. AAA games will slowly become the rarity.
- Xbox Wire - Mark your calendars! The Xbox Games Showcase followed by [REDACTED] Direct airs June 9. More info inside.
For a brief moment I thought we might get a whole Direct for Gears 6 - seems like it's COD though!
Danish from eXputer: "The Witcher's upcoming sequel needs to overhaul the series' combat system if it wants to make a big splash among gamers."
after what we see ( 2015 - 2024 ) in dark souls 3, blood borne , sekiro , dragon's dogma 2 , rise of the Ronin combat they should really careful and bring very good combat in Witcher 4 this time
Yes they are bad, and most of the biggest mod developers were against the idea when Steam and Bethesda tried to pull this crap in the past. Of course they did it anyway by bypassing Steam.
The basic thing here is that this isn't about modders getting paid it's about Bethesda and Microsoft getting paid.
If they cared about the modders they would add a donation system (which again was what the modders themselves wanted and Nexus mods has) and the vast majority of the money would go to the modders with the platform holders just taking a small cut to pay for the CC processing and other fees.
That is not what this will be though.
Paid Mods are really bad. Just like dualshockers after it was sold. The old staff there did a great job.
Paid mods are inherently bad. What a stupid thing to say.
No you can't trust them, the fact that they are even there proves that.
Mods are free because the modders want them that way, they are passion projects meant to be a format of a fan community. It's always been this way, and modders fight to keep it that way. If money comes into the equation it's through donations, if Bethesda was really doing this for the modders they would give you links to donate to the modders.
This is just them making money off of other people's work.
No we shouldn't trust a corporation and let them profit off content that's made for free, by a loving, passionate fanbase, even if they made the game initially. Their fan base keep these games alive and selling for years, they already profit from its continuous sales. Part of what makes modding so great is that the community keeps itself afloat by either donations, or by contributing to the mod making process. One of the few things where greed is put aside for passion, and when someone comes into the scene with a paid mod or subscription, the community just comes together and makes something better for free. That's why it works.