110°

From commercial animation to indie game debut success: The story of Ember Lab

Gamesindustry writes: "Ember Lab has been around since 2009, starting out as a company specialising in commercial animation and digital content. But a decade later it would make its mark in video games with the release of Kena: Bridge of Spirits.

So how did its co-founders, COO Josh Grier and chief creative Michael Grier, go from wanting to become filmmakers to making a game that would catch the attention of Sony just as it was preparing to unveil PlayStation 5?

Speaking to the two softly spoken brothers at Develop, the difference between media matters less than being able to tell a story with original content."

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gamesindustry.biz
Andy_Dee288d ago

Loved the game!

Wish there was a sequel or something new coming from them!

Been really quiet for a long time now!

PunksOnN4G288d ago (Edited 288d ago )

there already working on its next Ps5/PC title.. just saying Sony should give them Jak and Dex.... IDK i feel they would do a really good job with it or sly cooper i started streaming sly cooper to my Ps5 and man.... i miss those kinds of games tbh u dont see many like it anymore!

toxic-inferno288d ago

As long as they keep the gameplay simple without sacrificing the challenge, it would be a good match.

Though if they did end up making a Jak and Daxter game, I would hope Naughty Dog would at least act as consultants. Even the thought of a new Jak and Daxter without ND's input makes me anxious.

Sly would be good too. Neither franchise gets the love it deserves these days.

PunksOnN4G287d ago

@Toxic Yeah I miss Sly cooper im glad the PS PLUS streaming is much much better for simple titles like this i still have problems with game like Fear and Heavenly sword i hope Sony fixes this more one day

Storm23286d ago

I loved it too! Just finished it and almost done with the platinum. Fun world to explore. Can't wait to see what they do next

Andy_Dee286d ago

Got the platinum a while back!

Intense and also a challenge but so satisfying when you grab it! Just push through! :D

130°

Square Enix Is Going Multiplatform; The Layoffs & Its Past Don't Inspire Confidence

After its latest games didn't meet sales targets, Square Enix is going multiplatform but the company's track record isn't convincing.

Scissorman13h ago

Square Enix been multiplatform for decades, a few exclusively-deals doesn't make them any less multiplatform.

fr0sty13h ago

Nor is selling their games on a console with only 25 million install base going to bring their sales to where they hope they will be... Unless they somehow manage to dumb down FF7 trilogy to work on switch, they aren't going to have much luck. They already released it on PC, after all.

anast1h ago

Where are you getting that number?

SegaSaturn66913h ago

It kind of does, giving preference to a certain platform by timed exclusivity. Console ports generally feel superior. Legend of mana PC port extremely broken

neutralgamer199212h ago

Sega

It doesn’t when square themselves didn’t want to fund the development of remake. It’s only after the success of the 1st they realized their mistake but now contract is signed. If it wasn’t for Sony there would be no FF7 remakes. Same goes for silent hill 2 with Konami. They don’t want to fund AAA budget. Companies like PlayStation and Nintendo get blamed when in reality they are saving some of these franchises

Remember sega didn’t want to fund bayonetta and epic games didn’t want to fund another gears of war. It’s easy to blame console makers but they are the ones taking the risk and paying huge upfront costs without seeing the final product. FF7 remake trilogy won’t be coming to Xbox now or in the future. PlayStation and PC is what square signed up for. Sony paid them more than they would make from Xbox sales.

ravens5212h ago

I just wonder when everyone is going to demand that the Square Enix exclusives with Nintendo come to PS and Xbox. Or it's just the PS exclusives that matter lol

phoenixwing12h ago(Edited 12h ago)

I'd love for the nintendo exclusives to come to pc or ps5. They'd actually be playable then.

neutralgamer199212h ago

Raven

Exactly and that’s where square enix does more exclusive than any other platform. Gaming is square has always been very unrealistic with their sales expectations. Remember when tomb raider reboot sold 7.5 million and square said it wasn’t enough. They need to spend less on development and have more realistic expectations from sales.

And those thinking games being not on Xbox makes a difference don’t understand we have a decade plus of data showing square enix games having less than 20% of their multiplatform sales on Xbox (final fantasy series) and Nintendo consoles aren’t strong enough to run any current games. Nintendo switch should be as strong as Xbox one x atleast but we all know that’s most likely won’t happen

RoadRacer11h ago

@raven

thing is, as neutral said in their comm, the switch isn't strong enough to run flagship SE games
i think what SE does is, it makes unique games for switch only so that it has something for that console too. Thats where all the "underlined sans" rpgs go to mostly

maybe things will change when Swtich 2 drops cuz that's gonna be as strong as ps4 afaik from the rumors flying around

TheGamingHounds12h ago

@Scissorman

Your point is valid enough but when the icon of this company is limited to one console in timed-exclusivity, it means the company has crossed the line. By some degree at least

All things aside, Square itself stated "aggressive multiplatform strategies" so we all know what it's talking about

Scissorman9h ago(Edited 9h ago)

Then the headline should read "Square To Drop Exclusively Deals in Pursuit of A Sweeping Multiplatform Strategy". I don't recall this argument when Square Enix released Bravely Default, Octopath Traveler, and Triangle Strategy on one platform. And even if FF is the icon, not all of its titles have gone to one platform. We're talking about three games, one of which is already on PC. Did Square suddenly go 'multiplatform' after it released subsequent Tomb Raider sequels on more than just the Xbox? It's just a silly way of putting it.

+ Show (1) more replyLast reply 1h ago
TheGamingHounds12h ago(Edited 12h ago)

SE needs to go all in optimization. Broken PC ports won't help its case, especially with big releases like mainline Final Fantasy

Asterphoenix11h ago

It's actually simple. What doesn't inspire confidence is Square allocating their budgets on the wrong projects such as Forspoken, Avengers, Babylons Fall and Foamstars.

Square has always been multiplatform since PS3/360 days which 80 % of their games are. People kick up a fuss over PS exclusivity but not Nintendo which has more exclusive projects console exclusive from Square.

FF16 has done ok but not enough to fix the blunders that the past mistakes Square has made with some of their projects. FF7 Rebirth is unclear we'll see a PC release for sure so it's hard to say so far not as good as they would of liked.

Then again unrealistic expectations. If it weren't for Sony these games would at least had another 2 years development time. So some people need to be realistic in that regard.

Scissorman9h ago(Edited 9h ago)

It's the blunders that set those expectations so high. If you remove those from the equation, I bet the sales numbers would be more than stellar. Square believes it's okay to release a pile of risky, middling, garbage because the big boys will ultimately subsidize the cost. Don't worry if Forspoken sells poorly, FF16 will surely sell 10 million copies to balance that right out. Oh wait, it only sold like 4 million. Well that's a disaster. Meanwhile games that sell 2 million units with comparable budgets are deemed successful.

thorstein4h ago

I would also add that FFXVI, which I loved has a hint to one of their biggest problems: the number 16.

It's a great franchise, but that's all they've become known for. Dragon Quest is my favorite all time series but it's like they don't know what to do outside of those two IPs.

Valve never makes trilogies. The idea is that they don't want to become stagnant. Gabe Newell hates the number 3.

I can't imagine their talent wouldn't want to try a new RPG.

RoadRacer11h ago

Square Enix just really need to revise its expectations. Maybe consider a change in strategy on dev end as well. Multiplat will help for sure but only good games that are marketed well will sell

Show all comments (18)
70°

How the names Arrowhead Game Studios and Helldivers 2 came to be

Arrowhead Game Studios CEO Johan Pilestedt explains how the studio name comes from a name translation, plus the background on the game title “Helldivers.”

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blog.playstation.com
100°

Rockstar Games Founder's New Studio Is Working On AAA Open World Action Adventure Game

Rockstar Games founder Dan Houser's new studio, Absurd Ventures, is currently working on a AAA open world action adventure game.

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twistedvoxel.com
porkChop1d 16h ago

I'm really curious to see what he's going to do. It seems like a GTA-style game, but I wonder how it'll differentiate itself.

shinoff21831d 3h ago

That was my first thought. Please no

Goodguy011d 4h ago (Edited 1d 4h ago )

A new studio making a AAA game. Yea, that'll go well. I still think new studios should only make small games for a few years to build up teamwork and trust within.

shinoff21831d 3h ago

That's a good point but if they have the talent it may not be needed

Mr_cheese1d 2h ago

And the industry experience like this guy clearly does

anast1d 1h ago

If it weren't one of the founder's of one of the most prolific open-world game studios, I would agree.

EazyC22h ago

That is an interesting point. They should gun for something akin to a great PS3 game imo. The resource cost of say RDR 2 would only EVER be possible by a monolithic titan of an organisation. It would be crazy to even try and compete straight away.