Personal and commercial use of music, animation, films, and art made in Dreams will be allowed outside the game
IGN writes: "Media Molecule has said the layoffs at the Sony-owned studio have affected plans for ongoing community and curation support in Dreams."
How self sustained can DREAM be when it's basically stuck on PS4? I don't think it's even gotten a PS5 upgrade. Ending support for what is essentially a game making engine is basically death. SONY did DREAMS dirty.
Media Molecule Creative Director John Beech talks about making a very personal project in Dreams, available with PlayStation Plus.
Get ready for a trenmendous puzzlin’, high-score chasin’, nostalgic adventure, in the latest Mm Original, Tren!
This is really cool, it’s a shame they didn’t do more of this during the first 5 years of dreams. Demonstrates how powerful a tool it is. I kind of got the feeling puzzle types of games were really going to be the best use of dreams for putting together a whole complete game. More ambitious things never went beyond tech demos really. Or did they? I stopped really looking after a while
This looks gorgeous and fantastic. Really hope Sony reconsiders pulling support for Dreams, now that it’s coming to Plus.
I feel like this should have been done in the beginning, to give incentive for more creators to jump into Dreams. Shouldn't have been now, as it's on its last leg.
It really makes no sense to kill this game off right after the PSVR2 came out. It's amazing being able to easily create your own VR games and play others'.
Sony was too hands off. They should have met with the studio in the beginning to explain the potential to them right at release to open this tech. Companies that offer potential financial incentive has the most growth opportunity
They're literally stopping support on this game and they drop this now?
What a disappointment from Sony on this game. This should have had a huge marketing push, a PC tool for creation and this exact feature that dropped today - but on day one. The creation tools also should have been free to suck people into the game. Hell, the creation tools should have been directly accessible from the PS5 OS imo - making it less of a game and more of an app. No Move support for the first couple months was also awful considering that's how it was marketed and how it's way easier to create in a 3D space. Total lack of PS5 feature support was so lame too (beyond the wider thermometer limit). PSVR2 support could have helped alleviate the lack of major VR IPs but here we are
Instead we got absolutely no marketing, the world's dumbest soft launch before the full launch, a pretty incomplete game on launch, impossible to find physical copies on day one (i had to drive two hours to get mine), and a total lack of really any support. The only reason any of my gaming friends even know what Dreams is is because of me.
Game was murdered by a thousand tiny little cuts and it's legitimately all Sony's fault for rushing the release feature-incomplete and providing no marketing. I don't think they get enough flak for it. Media Molecule built something that could have been a masterpiece but RIP
I feel like it never got a proper marketing push, it is an amazing piece of software
They could have basically made a Playstation version of roblox and made millions to billions