Home has a great deal of promise that may yet be hidden in this early beta form of the social service / marketing channel. The only problem is that while the graphics are pretty, the options for character aesthetics are varied and the possibilities for the service are vast at the moment–it's a lot of people with questionable dialogue habits milling about.
There are some oddities about the structure of the world here, essentially made up of connected "rooms" be they indoor or outdoor (because none of the areas covers much distance, see?).
Home starts the user off with a small download package that begins the journey of creation and loading in to the user's room, each time the player enters a new area after that a new small download is triggered. Once downloaded it doesn't need to happen again of course, but in the beginning it is a bit annoying.