From Polygon: "The game industry is changing. After years of groundwork over the past decade, laid over social media and in the halls of gatherings like the Game Developers Conference, workers are organizing into unions in their fight against a history of overwork, low pay, and harassment. Unions are on the rise in the game industry as workers seek to make meaningful, sustainable change.
Industry change is following a nationwide trend in worker organization: Over the past few years, there’s been an uptick in union elections and unfair labor complaints as workers vow to make change in their workplaces. You can see this reflected in headlines, too — alongside union efforts at Activision Blizzard and Microsoft, campaigns are ongoing at major corporations like Apple, Google, and Starbucks."
"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
Unions imo it's good for industry.
Just laughing at those who are against unions.
Don't expect legal devices to make people act more humanely. It's a short path that does more harm than good. Improving people's education over the long term always works best.