From GI.biz: "Games are the most successful creative industry in the UK, bigger than TV, film and music. How often have you heard this statement to justify us as a sector?
We all know and feel how the UK mainstream media, especially print, likes to portray us. Whether it’s The Sun declaring "Mum’s Guilt – I found my son in a trance at 2am hooked on his games console... and I felt it was my fault for buying it" or The Mirror's "Mum bans son, 12, from adult game – but husband’s decision put marriage at risk." Even The Guardian, who is in my opinion the gold standard of games journalism, doesn't feature games significantly on its culture page. When I say "significantly," I mean "if at all."
But we don’t really need mainstream media, do we? We have our own media channels as well as YouTube, Twitch and Discord, our global revenues are predicted to be $339.95 billion by 2027 (Mordor Intelligence), games are predicted to be played by 3.32 billion players by 2024 (Statista), the average gamer is 34 years old, owns a house, and has children (ESA). 36 years is the average age of a game’s purchaser (Digital Australia) and 67% of parents play video games with their children at least once a week (ESA)."
"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
Video games are the biggest entertainment market. It's crazy cause I've grown up with then since nes and I've been able to grow and watch gaming grow this whole time. Idk how to explain it. It's just dope.
I miss when video games were considered niche along the lines of d&d board games and comics just a dumb thing nerdy boys did when they had no girlfriends. Ever since its gone mainstream I feel like video game companies are being strangled by corporate deadlines and the need to appease activist and just drowning in problems that were not there at a time. Resulting in broken games and censorship. Just reminds me of the positives of being overlooked and ignored rather than being in a constant spotlight of scrutiny.
the bigger question should be
"why do people still believe anything the sun, or the mirror have in their papers?"
they are both for the less fortunate of mind, aka the idiots of the country.
while i agree that gamer still get the " ugh u like videogames?", its often up to us to even interact with those people ha. all about choices.
we have our people across all social media snd forums. and videogames arent going anywhere cause of how successful the branch is.
so yeh. im not rly worried.
im more worried about ykuthbe not allowing me to curse anymore, like wtf lol
Every article maligning video games falls on deaf ears anyway, even beyond it's staggering profits, the sheer amount of tax revenue alone gives the gaming industry invincible armor. So, write your pathetic stories that no one cares about.
Only games I hate are rushed out garbage that are unplayable, yearly releases of games, games that make you pay out the ass for DLC, skins, lootboxes, games that are full price but only get half the game *cough RE3 remake cough*. Games that are too much QTE instead of an actual game and games that take too long for you to learn the game before you actually play the game. And I also hate games that are nearly stupidly impossible to get a trophy.