60°

Looking Back On BioShock With Its Creator, Ken Levine

DualShockers Writes "One of the most important shooters of all time, BioShock, has turned 15. Playing it today, it doesn’t feel like a 15-year-old game, and I realise that’s in large part because so few games have attempted to really follow in its footsteps. It’s a predecessor to certain genres that would come later – like the ‘walking sim’ – and it was the first blockbuster game that showed the medium to be capable of seriously exploring some high-minded ideas, but that mix of emergent gameplay, eccentricity, and worldbuilding where you piece together the story of a fallen city through desecrated rooms, meticulously positioned corpses, and brilliantly delivered audio diaries hasn’t quite been repeated."

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dualshockers.com
MIDGETonSTILTS17632d ago

How’s the narrative legos coming along, Kev?

50°

Yosuke Saito working on new project with Yoko Taro and Keiichi Okabe

Square Enix executive officer and NieR series producer Yosuke Saito is working on a new project with NieR series director Yoko Taro and series composer Keiichi Okabe (MONACA), the latest issue of W…

70°

Interview: ExoCross Is A New Take On Arcade Racing

Insider Gaming sits down with ExoCross creative director Paul Coleman to talk about the game's development, features, gameplay, and more.

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insider-gaming.com
60°

XCOM's Jake Solomon Q&A - Building a Narrative-Driven Life Sim Game at Midsummer Studios

XCOM and Marvel's Midnight Suns director Jake Solomon has founded a new studio to make a life sim game. Here's a new interview with him.

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wccftech.com