In an email sent to customers in Japan, Nintendo shared a message from Monolith Soft’s Tetsuya Takahashi, the senior director of Xenoblade Chronicles 3.
Xenoblade 3 executive director and writer Tetsuya Takahashi talks about the City and Citizens fates, including Monica and Ghondor.
Xenoblade Chronicles 3 Moebius and Z villains explained by Tetsuya Takahashi, the executive director and writer.
One of my favorite jrpg this gen. I hope XC4 will be a launch game for Nintendo's next console.
The Xenoblade Chronicles 3 art book came out this week in Japan, and it contains a pretty big interview with various members of the staff, including executive director / writer Tetsuya Takahashi. At one point, Takahashi addressed a player survey with a specific topic about the administrator of Origin.
Wasted on the Switch platform.
Whats crazy to me is that this game is so absolutely huge and stunningly beautiful, yet it only uses about 13gb of data 😳 that is absolutely astounding. I have ps5 and Xbox Series X and majority of games there are 50gb minimum for games a 1/4 of the size. This voodoo is crazy! How Nintendo cram so much into such a small amount of data?! The game does not suffer from not having high resolution textures either, things looks pretty crisp. I guess the art direction really makes a huge difference. Even Tales of Arise on Xbox uses close to 100GB and this looks pretty close to that.