It seems that Microsoft is less than enthused about the prospect of ray tracing in the Xbox Series X, despite it being deemed the 'ultimate in realism.' In a Hot Chips deep dive on the AMD-powered GPU at the heart of the next-gen console, Mark Grossman, principal architect at Microsoft, has detailed the graphics silicon inside the Series X and just what role ray tracing has in it.
The Communication Workers of America filed a claim with the National Labor Relations Board alleging that a Microsoft-affiliated studio laid off 160 QA workers due to unionization efforts.
An interesting development could potentially illuminate the reasons. Additionally, the fact that the largest union in gaming consists of 300 employees is concerning.
If this is true, this would go against Microsoft's agreement that they would remain Union-neutral with the purchase of ABK.
Lionbridge- not owned by MS/Xbox. So, #1, silly to blame MS for this
#2 like the industry isn't hurting enough, let's bring Unions in.
Quality assurance should be more valued with how buggy games are. Launch is what matters the most you lose gamers interest there sometimes you lose them forever
"Publisher Dotemu (Teenage Mutant Ninja Turtles: Shredder’s Revenge, Streets of Rage 4) and developer Leikir Studio (Rogue Lords, Synergy) are proud to announce that the first-ever demo for "Metal Slug Tactics", a grid-based tactical adaptation of the classic action series, is available as part of Steam Next Fest from June 10 - 17." - Dotemu amd Leikir Studio.
SWORN is a 1-4 player action roguelike that sets you and your friends on a unique quest to reclaim a fallen Camelot.
Test thousands of unique builds, in your quest to challenge a corrupted Arthur and his Knights of the Round Table.
Master abilities, fuse your characters’ strengths, and morph into formidable Knights worthy of overthrowing a grievous reign.
I Just hope for 4k60 locked. That would great, because this gen even 30 frames locked Was Hard to have
Makes sense. Ray tracing looks fine, but I would rather have the option to turn it off for better frame rates. I rarely use RT with my RTX 2080 Super. Just not worth it.
"We do support DirectX Raytracing acceleration, but in this generation developers still want to use traditional rendering techniques, developed over decades, without a performance penalty," says Grossman sadly. "They can apply ray tracing selectively, where materials and environments demand, so we wanted a good balance of die resources dedicated to the two techniques."
Same thing Cerny said, months ago. PS5 architecture supports RT but its upto the devs.
My take is AMD architecture still has some catch-up to do in terms of RT.
It's not on the same level as Nvidia. Lets wait and see after these consoles and Ampere cards launches.
Ray traced is very power consuming.... Same goes when resolution gets up to 4k or 8k....my personal opinion is i want to see a game to build Just to run at 2k/60 without Ray tracing.. I bet in this gen It Will be almost cgi, because the polygon count, textures and animation Will be of the charts.... Anyway i hope developers give us the option to choose
Resolution 4k/2k or even 1080p Just to achive 60 or 120hz
Ray tracing on and off
Because as the gen advances and the graphics goes up there is no way that 4k/60 Ray traced Will be achiveable... Even the Best graphics card in the World cant run 4k/60 full Ray traced... Ultra high.. Lets say Red dead redemption....2
So lets talk about games because Consoles were more about innovate the Game play......with a logical advances in graphics...