50°

Active Quest Episode 77: Ubisoft Forward Event, Resident Evil Survey, and Xbox + WB Games

Joseph, Josh, and Chris discuss how disappointing Ubisoft Forward was despite the incredible IP’s that Ubisoft owns and could use more.

Read Full Story >>
activequestpodcast.com
60°

What Made Resident Evil Village an Excellent Survival Horror Game?

GB: "Resident Evil Village is three years old now, and looking back, it’s still a game that fills me with immense joy."

Read Full Story >>
gamingbolt.com
110°

Modern Games Are Getting Too Long

While there’s a lot to love about modern video games, there is one trend — particularly in the AAA space — that tends to grate: their length.

Read Full Story >>
culturedvultures.com
GoodGuy0954d ago (Edited 54d ago )

Games are coming out with too much fluff and side activities that are horribly dull. That's my main issue with all these open world games. Open world should be about exploration, discovery and wonder, not have some stupid 10s or 100s of boring activities spread throughout.

IAMRealHooman53d ago

100% agree
All these ubisoft titles, Farcry, AC, Ghost recon, boast huge maps, but with the same, 3 missions or the same base to clear 100s of times. Hour 1 of any of those titles is the same as hour 100, there big for the sake of being big, with the illusion of player freedom, where we really want depth and player expression.

Ninver52d ago

Give me a solid 15-20 hour engaging single player driven IP any day. Life's too short you dig.

isarai53d ago

I stopped buying overfluffed games like a decade ago. Cant stand games with the Ubisoft mindset of just filling maps with uselss collectibles and fodder. Make it mean something. Ill gladly take 1/4 size of the map and 1/10th the "content" if it all meant more, were more unique and greater affect on your progression.

Abnor_Mal53d ago (Edited 53d ago )

Well people complained like the world was ending when a few games were six to ten hours of gameplay. Developers listened and started making longer games full of repetitive gameplay, time wasting fetch quest and other forms of bloat. In doing so they were able to justify the high cost of a game being sold to the customers at seventy dollars or more.

H953d ago

Filler, it's like a 80 episodes show where only the first and last episodes actually matter

Inverno53d ago

It's been a problem with pretty much every modern AAA game all through last gen and this gen. God forbid you point it out tho because all these big games are masterpieces and people lose their minds if you criticize them. Death Stranding is a fetch quest fest, but people will die defending it cause it's a "masterpiece".

Show all comments (14)
60°

The Best Open World Games on PS5

Like a huge game world to truly get absorbed into? GameSpew has rounded up the best open world games on PS5.

Read Full Story >>
gamespew.com

Ad