In a recent Twitter exchange, Blizzard Entertainment executive vice president Mike Ybarra weighed in on the idea of having a console like the PlayStation 5 which elects to focus much more on titles that are exclusive to it, rather than held back by cross generation development considerations.
XCOM and Marvel's Midnight Suns director Jake Solomon has founded a new studio to make a life sim game. Here's a new interview with him.
Wccftech interviewed Nathan Yu from Inworld AI to discuss the dynamic NPC tech's applications to games as well as potential issues like costs.
Saad from eXputer: "After Arkane Austin & Tango were shutdown, Xbox President Sarah Bond spoke with Bloomberg in what I believe to be utter corporate fakery."
im not really surprised by that, shes always been more a "let me talk about something else than what u want to know" kinda gal
Yea, it was and it’s insulting that they think we’re dumb enough to fall for this. Look, the truth was you took a gamble on these studios and while they released some games to critical praise and great reception they just aren’t bringing in a ROI. Be transparent, you’re not a politician.
Just tell everyone you spend money on projects big and small and when money isn’t being made you go over the potential of revenue a studio can bring in vs those that can’t and make the hard decision to chop them.
She says this whole thing about “success” doesn’t fit one meaning for each studio. Well yea, a small budget production isn’t going to expect to sell the same as a large budget production.
One thing I wish they did though was let Tango be an independent studio.
disheartening to see no regard for the human cost of business anymore
the bad decisions and judgements of these CEOs severely impact the frontliners
these fake responses are just salt on wounds
imagine havin the audacity to say "we need more games like hifi rush" right after closing the studio that made it lol
followin up with this show of "deflecting every question" was in poor taste
Good.
I think we are about to see the upset of the century.
Sure a smaller install base can be a crutch.... But there are ways to offset it or incentivize those drawbacks as well. Example is having highly aclaimed games on the newer hardware that has higher sale potentials, exclustivity as much as some dislike it, is a way to booster and cultivate bigger fanbases.
Go. Full force. Do it!
Power leveling next gen xp.
aron Greenberg better hope the results we see over the next few months match with PR gloss they've been putting on this situation.
Because as is, the situation is that Sony was in a position to both serve their existing platform right up until the very end, and to start pivoting resources 3+ years ago into next-gen projects that would be ready for 2020. To serve both the PS4 audience throughout, and to start serving the PS5 audience with next-gen games from day one.
And Microsoft was not. Their hardware pipeline was ready for transition this year, their first party software pipeline simply isn't.
In terms of transitions historically, Microsoft's situation is the odd man out here, not Sony's.
Trying to spin underdelivery on first party games this gen, and the inability to start next gen projects on time for a 2020 release, as some kind of pro consumer philosophy, is a neat trick. But it's just that, pure marketing gloss over a much simpler explanation: that they simply didn't have their ducks in a row, and the rebuild of the studio group won't bear fruit for another while.
For example, there's nothing magical about the 1-2 year timeframe Matt Booty outlined from a consumer friendliness point of view - it's simply the lag time from the studio investments and/or when they managed to start allocating resources to new next-gen only projects. It's not magically pro-consumer to have those ready for 2021 or 2022 rather than 2020. They simply weren't able to have those projects ready earlier, at least not without reneging on existing public commitments to the Xbox One, which they were never going to do (e.g. without switching Halo Infinite or others to next-gen only).
In the end it comes down to the lineups. If the XSX lineup is competitively impressive despite all this, then they'll have jumped these hoops well. On the other hand if the lack of 'readiness' with next-gen only projects shows, then they will have a much bigger marketing headache than crafting response tweets I think.