390°

Why a new 'Home' for the PlayStation 5 is a great idea -

With the incorporation of the PSVR, we can take the best qualities of Home, and bring them into the future. Imagine loading into your region, and stepping into the world of Home in a literal sense.

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nextlevelgaming.ca
NarutoFox2146d ago (Edited 2146d ago )

That would be cool but not necessary. A great option though

Kurisu2146d ago

Home had so much potential. I used to log in every now and again but it always took so long to load in areas. It would be interesting to see Home make a comeback.

NarutoFox2146d ago (Edited 2146d ago )

"long to load in areas"

I'm 80% sure that won't happen with next gen consoles. Also depends on your internet connection

bouzebbal2146d ago

Home was full of potential but they wasted yet another great opportunity...
I was really expecting trading trophies for home stuff for example..
I loved the e3 conferences streamed on home.. Huge crowd of people watching... Good times

nucky642146d ago

word for word, you posted what i was thinking.

Teflon022146d ago

I remember the streaminf events on home. That was the best when me and friends would meet and go to the theatres together and watch stuff

Godmars2902146d ago

Thought the yacht "apartment" was great. You could win or buy whales and such that swam around the ship.

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Jin_Sakai2146d ago (Edited 2146d ago )

It would be a better match for PS5 since the loading times would be likely eliminated.

Maybe let players have the ability to play with PlayStation game characters instead of humans.

fr0sty2146d ago

It doesn't matter how powerful the console is, load times in an app like Home are dictated by internet connectivity, and until the internet gets a bit faster, a Home like App may still be ahead of its time. That said, we've come a long way since Home launched, and it definitely would be better if they did it again.

2145d ago
2146d ago Replies(2)
darthv722146d ago

PS Home was a neat concept. I'd like to see it return with PSVR support.

akurtz2146d ago

VR chat is really fun and this will only expand that with games, apartments and much more.

isarai2146d ago

Literally first thing that popped into my head was VR Chat

specialguest2146d ago

The new PS Home needs to be VR compatible. The original PS Home was basically VR chat and Oculus/Vive home before the current resurrection of VR exited.

Neonridr2146d ago

Oculus and HTC use something like this. I know with Oculus you can decorate your place how you see fit and as you play games you unlock items to be used or placed around your virtual house. It's pretty nifty and I would love Sony to incorporate something like this for PSVR in the future.

gangsta_red2146d ago

It was great seeing lonely avatar men swarm the avatar women...even if more than likely those were men too.

Home was a neat idea that never took off, Sony would do better just to leave this alone.

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90°

Famitsu Sales: 6/2/25 – 6/8/25

Famitsu has published its estimated physical game software data for Japan for week of June 2, 2025 to June 8, 2025.

ZeekQuattro2d ago

Hardware Sales (followed by lifetime sales)

Switch 2 – 947,931 (New)
PlayStation 5 – 14,535 (5,690,661)
Switch OLED Model – 8,040 (9,060,680)
Switch Lite – 6,089 (6,581,795)
PlayStation 5 Pro – 4,230 (218,056)
Switch – 2,482 (20,109,545)
PlayStation 5 Digital Edition – 2,017 (974,094)
Xbox Series S – 163 (337,686)
Xbox Series X – 113 (320,660)
Xbox Series X Digital Edition – 57 (20,820)
PlayStation 4 – 24 (7,929,628)

repsahj2d ago

So its official. Switch 2 dethroned PS2 in Japan for the biggest hardware launch ever.

H91d 15h ago

Tripled the switch launch numbers, yeah Nintendo's domination of the Japanese market is going smooth

repsahj1d 2h ago

And take note. This is just for retail sales only; sales from the Nintendo Japanese website are not yet included.

ZeekQuattro22h ago

Not even a full week of sales either.

40°

ASUS ROG Xbox Ally is the “tightest collaboration” between Microsoft’s Gaming and Windows teams ever

Xbox boss Phil Spencer explains that the new ASUS ROG Xbox Ally X is Microsoft's best collaboration between gaming and Windows teams.

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videogamer.com
Jingsing1d 17h ago

This is the tightest collab since the windows key on a keyboard, lol

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused2d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19922d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon1d 18h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.