260°

Creation Engine: What it Can’t Do

Forlorn Hopes at Best. Despair at Worst The video outlined that Elder Scrolls 6, and Starfield are in development. While there are games being developed by Bethesda that I want to play.

jznrpg1845d ago

It can’t make a game with less than 100 bugs at launch and graphics better than 2012

RpgSama1845d ago

100? I would say 100 major game breaking bugs, but a Bethesda's game at launch comes with thousands of bugs between major, medium and small.

KyRo1845d ago

This yet every single game of theirs, (F76 being the exception) get rave reviews. I've been saying for so so long how bad besthesdas developed games are just bad. Yes they have fantastic writing but the bugs, framerate, animations, graphics, terrible voice acting etc are just down to lazy development because they know it will sell by name alone. I'm just surprised it's taken until Fallout 76 for people to wake up to their ways.

-Foxtrot1845d ago

Ladders

...

No seriously, the engine can't have your character in an animated form climb ladders, which is ridiculous as it would have been used in so many ways in the game for buildings and the like.

UltraNova1845d ago

It cant....be allowed to exist anymore and should be replaced with a more capable engine up to today's standards.

nln8101845d ago (Edited 1845d ago )

Now ι eѕѕenтιally ѕтarтed тнree weeĸѕ paѕт and тнaт ι мaĸeѕ $385 вeneғιт $135 тo $a нυndred and ғιғтy conѕιѕтenтly ѕιмply вy worĸιng aт тнe ιnтerneт ғroм doмeѕтιc. ι мade ιna long тerм! “a greaт deal oвlιged тo yoυ ғor gιvιng aмerιcan eхplιcιт тнιѕ reмarĸaвle opporтυnιтy тo earn мore мoney ғroм doмeѕтιc. тнιѕ ιn addιтιon coιnѕ нaѕ adjυѕтed мy lιғeѕтyleѕ ιn ѕυcн qυιтe a ғew мannerѕ вy wнιcн, ѕυpply yoυ!”. go тo тнιѕ weвѕιтe onlιne doмeѕтιc мedιa тecн тaв ғor eхтra eleмenт ... well
тнanĸ yoυ . www.xurl.es/g4vo2

KillZallthebeast1845d ago

lol so which foreign scam company do you work for

mogwaii1845d ago

A Russian one judging by the font.

SephirothX211845d ago

Yet again another author not knowing what they're talking about. Bugs in games may have nothing to do with the engine. If they are physics, animation or graphics bugs, then likely yes but quest related bugs or ai bugs are very likely in the game scripting code. Game engines are just software and are constantly being modified and updated. A games company with an internal engine has a dedicated tools team who do nothing else but work on updating and maintaining the game engines for the gameplay programmers, artists and level designers. It's not magic. People seem to think that an engine is created and then it stays the same forever. An engine gets iterated on over years and years. UE4 still includes a lot of code from the first unreal engine from the 90s. Therefore the Creation engine will have new and improved features for Bethesda's next games.

LucasRuinedChildhood1845d ago

They have a track record of not making the necessary steps to make the Creation Engine on par with other engines and they just released the disastrous Fallout 76. Fallout 4 was actually a large step ahead of Fallout 3 when it comes to graphics and polish, but it was still rather outdated.

It makes more sense to look at what the Creation Engine is rather than what you imagine it could be. The Creation Engine genuinely does have A LOT of limitations, e.g. a basic terrain creation suite, cell-based loading, etc.

isarai1845d ago

Engine has a lot to do with it, half is the engine, half is what you do with it. You can add all the polish you want but try making making an open world game with Torque vs Unity/Unreal. It sure as hell isnt going to make things easier that's for sure.

Show all comments (19)
310°

Starfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with results

Bethesda's Todd Howard praises Starfield's tech team for the new Creation Engine 2 upgrade, promises consistency and says the game 'feels great' to play.

Read Full Story >>
tweaktown.com
Lightning77301d ago

Why are we just now posting this? This is old from the Kinda Funny interview.

Flawlessmic300d ago

i don't think the news was posted on here before unless i missed it at the time.

Either way good to hear fidelity for that engine has been improved, the hype train for me has officially begun now that i have finished the other big releases of the year and this is next on the hit list, bring it on!!!

4Sh0w300d ago

Yeah this says Microsoft's Advanced Technology Group has been helping Bethesda with optimization since early 2022. -I'm just glad it seems like they are really focused on making sure at least from a technical aspect that the game is going to run much better than past Bethesda games. The hype is real, I have a few coworkers who will be playing day 1 also we plan on sharing some gameplay about what we find, locations, etc. after a couple weeks.

__SteakDeck__299d ago

@4sh0w So why didn’t Microsoft’s Advanced Technology Group help with Redfall? 😂

4Sh0w299d ago

Why? Redfall was a bad game, troubled development with devs not liking the game, lack of vision with a studio working out of their comfort zone, game was forced out because there was no saving it without completely overhauling the game. From the looks of it, Redfall just wasn't worth more dev time & resources, just to still end up medicore at best.

So to summarize & answer your question ATG helps games iron out technical details for a overall more polished experience=optimization... BUT they do NOT "fix" your story, "fix" your combat, "fix" your level design, "fix" your enemy AI, "fix" weapons, etc and these were just the glaring problems with Redfall. That's why.

__SteakDeck__299d ago

@4Sh0w Really? Is that why Xbox made it their “one more thing” from their 2021 showcase, where Phil bragged and said “and like Starfield, this will be an Xbox exclusive”. Is that why Redfall opened their showcase last year? If they knew it was bad, why did they highlight the game, as one of their big exclusives for 2023 if they knew it was going to be bad? Remember Phil and MS thought the game would score in the 80’s Lol “Troubled development” and “lack of vision” are not excuses. Remember in the Jason Schreier report, Arkane Austin wanted MS to cancel the game, because they knew it would be a disaster and MS didn’t do that.

4Sh0w299d ago (Edited 299d ago )

"Arkane Austin wanted MS to cancel the game, because they knew it would be a disaster and MS didn’t do that."

Are you not listening? That's what I said. First of all I'm sure in the beginning and up until the game was near completion even with challenges like plenty other games of course Phil is going to believe in Arkane & of course show it off at game shows, if they didn't then people would say "oh its bad bc Phil didnt give Arkane support" blah, blah blah. Nope, their a good studio this was just a poor attempt.

Then when the game has been paid for & so close to launch hell no they shouldn't cancel it, just cut your loses, get it out, patch what you can and move on. This happens in business, you learn and move on but as your comment clearly demonstrates you dont understand the purpose of the ATG or really game development beyond "lol why does Redfall suck"

+ Show (2) more repliesLast reply 299d ago
seanpitt23300d ago

No it's 32x the detail now he said it himself...

blacktiger300d ago

It's 64x times the details. Bill Gates said it himself

Phoenix76301d ago

It's still the same engine then. Buggy asf

Godmars290300d ago

Can only say wait till it out, but stop the glowing praise till its out and has earned it.

porkChop300d ago

It's not the same engine. It's the Creation Engine 2. We already know that they worked with id Software to build the new engine and implement some of the features from id Tech. That's likely why the visuals, movement, gunplay, etc, all looked way better than last year.

mkis007300d ago (Edited 300d ago )

Is it built on the same base as creation engine 1? Is it completely new?

porkChop300d ago

Of course some of the older stuff is still there. Every engine contains code and pieces from prior versions. You don't just start from scratch, especially when you have tools and systems that still work well.

For example, the quest systems have been brought over and improved since Gamebryo because they're much faster than newer engines. I watched a video where someone compared programming a quest in the Creation Engine vs Unreal. Unreal can take hours or even days depending on the quest. In the Creation Engine that same quest can be programmed in literally minutes. That's how Bethesda can populate their games with so many side quests.

As for how much of the old code is still there it's difficult to really know. Starfield is such a bigger game with so much going on. I can't imagine there's much that hasn't at least been updated if not entirely reworked or overhauled to make Starfield even possible.

PapaBop301d ago

It'd feel even better to play in a 60 fps mode.

Jin_Sakai300d ago (Edited 300d ago )

You can on PC. But remember, 30fps was a “creative” decision.

343_Guilty_Spark300d ago

And suffer screen tearing, slowdowns, and massive degradation in resolution like that one game on console that forced a performance mode??

mkis007300d ago

Or just scale it back like they are doing for series s

Sonic1881301d ago

Hey Todd, you should be supporting Nvidia as well and not just AMD for the PC version

jznrpg300d ago (Edited 300d ago )

They have to try and make money somehow. Xbox gamers aren’t going to buy it (yeah maybe a few but not many) so they need to make up for losing PS and Xbox sales. PC won’t make up for that much.

Reaper22_300d ago

Starfield is gonna do really well, regardless. More gamepass memberships for sure. Getting this game was a smart move for Microsoft.

porkChop300d ago

AMD used to be all about open tech and wanting devs to support everything. Now that AMD is finally seeing some success in the GPU market they're pulling the same scumbag shit they used to complain about.

At least we'll be getting a mod to support DLSS 3. Hopefully that includes frame generation though.

Show all comments (35)
280°

Creation Engine Overhaul Confirmed for Starfield, Bethesda Reveal

“Massive Overhaul” and Bethesda’s “Creation Engine” are two phrases met with some trepidation when acquainted in a single sentence. Yet, if we are to believe Bethesda’s own Tom Howard, this is exactly what is in store for upcoming releases Starfield and Elder Scrolls VI. This is the first confirmation of the assumed approach following the Microsoft acquisition back in September.

Read Full Story >>
ab-gaming.com
NEXUS-61271d ago

"Yet, if we are to believe Bethesda’s own Tom Howard" - nope, that's not going to happen 'again'.

Are people really that gullible?

phoenixwing1271d ago (Edited 1271d ago )

@nexus
it just works though! :P

i don't honestly believe Todd but if microsoft forces them to do better I'm all for it.

Bobertt1271d ago

Have you forgotten Halo? Microsoft doesn't really force them to do anything.

NEXUS-61271d ago

I have zero confidence ms will impart any significant change at Bethesda.

Fact is ms was happy with halo, it was only consumer backlash that prompted the rethink.

Todd is already lying : Bethesda are a very successful, wealthy company - but they need the backing of ms to make significant changes and improvements to their engine and game development.

Fair suck of the sauce bottle Todd - the bloke has zero integrity.

Bathyj1271d ago

Like Freddy telling Jason not to kill teenagers.

StoneyYoshi1271d ago

They need to just scrap it and build something new from the ground up. Fallout 76 and all the problems that its had since release doesn't make me feel good about Starfield even with a "major overhaul" but I hope they prove me wrong!

Kaedro1271d ago

So the next games will still use the same engine... Sight... Here we go again...

AuraAbjure1271d ago (Edited 1271d ago )

Hope it's less buggy.

Harryvok1271d ago

Will it just work Todd? Will it? I'm still waiting for Fallout 76 to work.

Give up on that ancient engine with a million pieces sticky taped on.

Show all comments (13)
250°

Bethesda needs to update their Creation Engine

You might not care about such things, but give it time and you’ll begin to feel that maybe Bethesda Game Studios are not doing the best they can with the Creation Engine. It needs some fresh blood.

NecrumOddBoy1757d ago

This is the same old news we have dealt with for nearly 3 generations. Bethesda's game engine is complete garbage.

harmny1757d ago

They confirmed they are updating it. I don't know why this article exists.
But even updated. Mod support and easy modding is why their games run awful. Not the engine.
And since that's what keep their games relevant I don't expect the new ones to be different

BioShockGX1756d ago

I bet it will still look the same even after updated.

NeedleEye1756d ago

They have updated the engine with every new game they have released. And yet pretty much all of the issues that gamebryo is known for still remain.

harmny1756d ago

Bully uses gamebryo. Works great

Imortus_san1756d ago

So is the Souls engine that can never mantain the frame rate, and last gen was running at 10~15 frame a lot of time.

Sciurus_vulgaris1757d ago

Bethesda needs a new engine for their RPG. However, Bethesda won’t create or license a more advanced engine for their RPGs because they like to recycle code and assists more so than other developers.

killswitch801757d ago

I don't think you know how developing engines works. Software engineers can take a game engine and modify it enough that it is pretty much a new engine. This is done successfully all the time.

Ratty1757d ago

Finally someone who gets it xD

sinspirit1757d ago

Then what's with anyone making new engines? Why do that at all? You can get more out of it but you certainly gain benefit out of an all new engine. You can design it around multithreading and different architecures or API whereas updating an older one will only do so much for new hardware since working with older code requires even more updating to be done to other things. It can get complex to where further and further updating gets to be too much work and creating a new one is simpler.

If they made it pretty much a new engine.. Then it's not exactly the same engine. There's a reason why it's rare to get nearly an entire engine to be updated thoroughly. Not tweaked. Updated.

porkChop1757d ago

You can only modify an engine to a certain extent. When the core framework/foundation of the engine is out of date or inefficient, it isn't as simple as just modifying it. You do get to a point where you need to create a new engine in order to progress forward. Bethesda has been at this point. Their Creation Engine was just a rework of Gamebryo. It's old, inefficient, and was built for last gen consoles. Bethesda really needs a new engine for next gen.

-Foxtrot1757d ago

When the engine they have now can’t even have a player climb ladders (true story look it up) then you can a problem. It’s a small thing but can you imagine how many things they could have done in Fallout or Elder Scrolls with something as simple as climbing ladders within the map, could help create shortcuts and everything you’ll unlock when you reach certain places

killswitch801757d ago

and all they have to do is modify their current engine...look at all these experts.

Darkborn1757d ago

Why haven't they added in something that's been in games for over a decade then?

harmny1757d ago (Edited 1757d ago )

You don't understand. Bethesda's number one priority is mods. Not ladders. Mods is the reason Skyrim a single player game launched in 2011 is still played by 20 thousand players on steam. A number current games would kill for.
Yes the performance is buggy and bad. But the mod support is unlike any other game and that's their goal.
Don't think for a minute they'll trade mod support for polish and better performance.
That's what their engine is designed for

-Foxtrot1757d ago

Thing is the mods do things wth the crappy engine that Bethesda say they can't do or is hard to do so why not take some of the best mods out there and either buy them or grab the people who made them to work on the next games.

It's not solution to the problem, more like putting a bandage over it but it would at least offer more creative ways to play in the next instalment

harmny1756d ago

Oh yes I agree with you on that

Sirk7x1756d ago

It's still pretty crappy though. It's like "We're shitty programmers, and we know it, so we'll just give the community the foundation they need to make the game they deserve for themselves."

BlackIceJoe1757d ago

ZeniMax owns Id Software and they know how to make great engines and so Bethesda should work with Id Software to make an engine that works for Bethesda's open world games.

IamTylerDurden11757d ago

If id couldn't even use id Tech in their own game Rage 2 i have little hope it will become the Frostbite or Decima of Bethesda/Zeni.

Notellin1757d ago

Frostbite is just as bad as the engines we're talking about.

BlackIceJoe1756d ago

I understand what you're trying to say, but you must remember Avalanche Studios made Rage 2 and they like to use their own engine when they make games.

IamTylerDurden11757d ago (Edited 1757d ago )

This engine was old during Oblivion, during Skyrim it was archaic, but the fact that they are still creating games with it is a joke. The problem, however, is two fold. First, their rpgs are extremely large and open encompassing many unique systems. The engine needs to be very specific and probably built in-house. Second, they haven't had a reason to dramatically overhaul the engine or create a new engine entirely. FO76 is the first game in God know's how long that hasn't exceeded sales expectations and creating a new engine after 76 would've severely delayed development on ES6. Basically, people continue to buy Fallout and TES games and have given Bethesda little incentive to change. Likewise, critics continue to shower these games with sparkling reviews and GotY awards. FO76 is the first stand in the fight against Creation. I know games like HZD, FFXV, and Witcher 3 aren't as systems driven or as technically deep as the Fallouts and Skyrims but they show us that you can have a visually stunning open world rpg and on a technical side they put Bethesda to shame.

Show all comments (37)