Forlorn Hopes at Best. Despair at Worst The video outlined that Elder Scrolls 6, and Starfield are in development. While there are games being developed by Bethesda that I want to play.
Bethesda's Todd Howard praises Starfield's tech team for the new Creation Engine 2 upgrade, promises consistency and says the game 'feels great' to play.
Hey Todd, you should be supporting Nvidia as well and not just AMD for the PC version
“Massive Overhaul” and Bethesda’s “Creation Engine” are two phrases met with some trepidation when acquainted in a single sentence. Yet, if we are to believe Bethesda’s own Tom Howard, this is exactly what is in store for upcoming releases Starfield and Elder Scrolls VI. This is the first confirmation of the assumed approach following the Microsoft acquisition back in September.
"Yet, if we are to believe Bethesda’s own Tom Howard" - nope, that's not going to happen 'again'.
Are people really that gullible?
They need to just scrap it and build something new from the ground up. Fallout 76 and all the problems that its had since release doesn't make me feel good about Starfield even with a "major overhaul" but I hope they prove me wrong!
Will it just work Todd? Will it? I'm still waiting for Fallout 76 to work.
Give up on that ancient engine with a million pieces sticky taped on.
You might not care about such things, but give it time and you’ll begin to feel that maybe Bethesda Game Studios are not doing the best they can with the Creation Engine. It needs some fresh blood.
This is the same old news we have dealt with for nearly 3 generations. Bethesda's game engine is complete garbage.
Bethesda needs a new engine for their RPG. However, Bethesda won’t create or license a more advanced engine for their RPGs because they like to recycle code and assists more so than other developers.
When the engine they have now can’t even have a player climb ladders (true story look it up) then you can a problem. It’s a small thing but can you imagine how many things they could have done in Fallout or Elder Scrolls with something as simple as climbing ladders within the map, could help create shortcuts and everything you’ll unlock when you reach certain places
ZeniMax owns Id Software and they know how to make great engines and so Bethesda should work with Id Software to make an engine that works for Bethesda's open world games.
This engine was old during Oblivion, during Skyrim it was archaic, but the fact that they are still creating games with it is a joke. The problem, however, is two fold. First, their rpgs are extremely large and open encompassing many unique systems. The engine needs to be very specific and probably built in-house. Second, they haven't had a reason to dramatically overhaul the engine or create a new engine entirely. FO76 is the first game in God know's how long that hasn't exceeded sales expectations and creating a new engine after 76 would've severely delayed development on ES6. Basically, people continue to buy Fallout and TES games and have given Bethesda little incentive to change. Likewise, critics continue to shower these games with sparkling reviews and GotY awards. FO76 is the first stand in the fight against Creation. I know games like HZD, FFXV, and Witcher 3 aren't as systems driven or as technically deep as the Fallouts and Skyrims but they show us that you can have a visually stunning open world rpg and on a technical side they put Bethesda to shame.
It can’t make a game with less than 100 bugs at launch and graphics better than 2012
Make a good game?
Now ι eѕѕenтιally ѕтarтed тнree weeĸѕ paѕт and тнaт ι мaĸeѕ $385 вeneғιт $135 тo $a нυndred and ғιғтy conѕιѕтenтly ѕιмply вy worĸιng aт тнe ιnтerneт ғroм doмeѕтιc. ι мade ιna long тerм! “a greaт deal oвlιged тo yoυ ғor gιvιng aмerιcan eхplιcιт тнιѕ reмarĸaвle opporтυnιтy тo earn мore мoney ғroм doмeѕтιc. тнιѕ ιn addιтιon coιnѕ нaѕ adjυѕтed мy lιғeѕтyleѕ ιn ѕυcн qυιтe a ғew мannerѕ вy wнιcн, ѕυpply yoυ!”. go тo тнιѕ weвѕιтe onlιne doмeѕтιc мedιa тecн тaв ғor eхтra eleмenт ... well
тнanĸ yoυ . www.xurl.es/g4vo2
Yet again another author not knowing what they're talking about. Bugs in games may have nothing to do with the engine. If they are physics, animation or graphics bugs, then likely yes but quest related bugs or ai bugs are very likely in the game scripting code. Game engines are just software and are constantly being modified and updated. A games company with an internal engine has a dedicated tools team who do nothing else but work on updating and maintaining the game engines for the gameplay programmers, artists and level designers. It's not magic. People seem to think that an engine is created and then it stays the same forever. An engine gets iterated on over years and years. UE4 still includes a lot of code from the first unreal engine from the 90s. Therefore the Creation engine will have new and improved features for Bethesda's next games.
Ladders?