320°

VR May Be A Defining Feature For PS5, But Probably Not For the Next Xbox, Says Dev

"For Microsoft, it's hard to tell, because they seem to ignoring VR a bit this last generation," says Mind Labyrinth VR Dreams dev.

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Skull5212409d ago

VR still has a long long way to go. I’d wait too until it is ready before implementation. Though if people want to beta test VR for the next few years I see no issue in offering that option for them.

DarkVoyager2409d ago

Enjoy being left out then. I’m sure you’re use to that with Xbox.

Skull5212409d ago (Edited 2409d ago )

Played every iteration of VR available, every one left me with the conclusion it still isn't where it needs to be. Fun to try, pointless to own.

giovanealex2409d ago

Dude, chill. Playstation VR is not your girlfriend.

Clark882409d ago

@Skull
"Played every iteration of VR available, every one left me with the conclusion it still isn't where it needs to be. Fun to try, pointless to own."

For some odd reason I don't believe you

mcstorm2409d ago

@dark love comments like yours most gamers are not interested in VR and will not be unless developers make it standard. How many AAA ips have full VR even GTS has not got it.

VR is great for some types of games and apps but it dose not work for everything and not eveyone wants to put a headset on to play a game. I want to be able to do other things when playing games and also relax on my sofa.

VR and AR are still in the early stages of development but VR is slowing down esp game front so it will be intresting to see if Sony push VR as standard or an addon next gen.

2409d ago
Mystogan2409d ago

I don't have a PSVR, but I do have a Windows Mixed Reality headset that plays most if not all Steam and Oculus games. And trust me when I say there's really nothing you're being left out of. None of the games are killer apps.

Microsoft can afford to wait on this one.
If VR happens to really blow up nextgen, Microsoft can respond very quickly, they already have their WMR program that includes various headsets at a cheaper price and better quality than PSVR,
They can very quickly enable compatibility for Xbox and you would be able to use any WMR headset. I'd say they could enable it in a year if they want to. and that's not even considering the fact that they were already working on it for Xbox One X as well. So it would really be a non-issue for them to enable it.

+ Show (3) more repliesLast reply 2409d ago
IRetrouk2409d ago

Its well out of beta, the thing works, just improvements from here on out, im excited to see what they can do with a newer more powerfull model and hardware to run off, vr is where gaming goes next, not subscriptions and services.

rainslacker2409d ago

I think it'll be important to maintain the current PSVR with new system hardware. VR is kind of a steep entry point, and while people were willing to jump in this gen, it's hard to say that they'll be willing to buy into something new right away, if ever.

Improve on what's available with new hardware, but keep it compatible. Kind of like a mid-gen. Technically speaking, there is really no reason why input methods can't remain similar, and its really just graphics and display tech that just gets better with system upgrades. The PSVR is capable of displaying better graphics, it's just the systems themselves can't produce it for games. As far as input, new devices should be made for newer games, but older hardware can still be viable. Gotta be careful about making exclusive input devices for the individual games, but ultimately, that will likely have to happen as well.

IRetrouk2408d ago

I agree that the older headset should be supported, especially at launch, but at the same time i want a v2 running on a ps5, i dont think sony is gonna drop it, and bc for atleast ps4 games is a given so id say there is a good chance, either way, ill be there supporting it, been some fantastic games released lately for the psvr and hope it continues.

andibandit2408d ago

Yeah well, remember seeing VR in 1995?

Problems then were,
Price
Movement in VR
Graphics below peer stuff
Cables

fast forward 23 years....hmm

ApocalypseShadow2409d ago (Edited 2409d ago )

Is that you Phil? You got burned Skull. The tech works now.

The problem is that MS, with all that "high fidelity talk," then backing out, doesn't help them with support. They basically lied and didn't live up to their promises of VR and fallout.

And, on PC, they didn't even make the WMR headsets. They let other companies do so. So, the easy thing would be to provide games like porting mainline Forza to it. Or an older Halo game. But nope. They can't even be invested enough to even do that.

If they were not going to make their own hardware and software, and just piggyback off of Steam releases, what was the point of WMR headsets anyway? To undercut? To get developers to use windows tools? Just lazy with all that money they have.

Next Gen, who's going to support them if they did add VR? They're not promoting it this Gen to the Xbox base to get them ready. So the base acts like VR is no good. It's a shame kinect burned a lot of gamers. But it was their own fault for not putting effort in making games for that to be relevant too. Same with Xbox one.

Imalwaysright2409d ago (Edited 2409d ago )

Lazy or smart from a business perspective? I think that smart is the answear. They were all in with Kinect that proved to be much more successful than VR if we compare time periods and still the tech went the way of the dodo. They saw that motion controllers didn't last long in this industry. Is there even an eyetoy for the PS4? If there is I didn't even know.

Gamers are creatures of habit and hardware related innovations don't tend to do well in this industry. PSVR sold 3 million units and apparently sold more than all other VR devices combined. This shows that gamers aren't that interested in VR right now. It shows that VR has got a long way to reach mainstream status if it gets there at all. You say that MS aren't invested enough and I ask you: why would they be?

ApocalypseShadow2409d ago

Name the hot games Microsoft made for kinect? If all you got is dancing and exercising, that's ridiculous. WMR is on PC. There are like 5 headsets. What games did they make for that that are special? Nothing. What are they making that's special besides forza on Xbox one? Where are the new IPs?

That's lack of investment being that they have more money than nintendo and Sony combined. You call that effort? You call that smart business by backing away? No. That's lack of investment. That's lazy. Microsoft continues to look at avenues of least effort for maximum profit. That's why they keep losing. No effort.

Probably the real reason xbox one x didn't get vr is because it's not selling like they want you to believe. And games would look and run worse on base xbox one. That's just a fail all around.

Imalwaysright2409d ago (Edited 2409d ago )

So you weren't able to give a single reason as to why they should invest in VR. I wonder why... Oh well, I guess it's just easier to say that they are lazy.

rainslacker2409d ago (Edited 2409d ago )

@Iam

What's so smart about it? They were going to allow the 3rd party headset makers to work the hardware out, so all MS had to do was invest in the API's to make VR work on the system. Something they were already working on.

MS backed out because they don't see it as really that important right now, and while i do agree that VR isn't going to make or break a console, the longer they wait, the harder it will be for them to break into the market, and it may come at a time where allowing 3rd parties to do it isn't going to be that beneficial to them.

The sales of VR right now are more likely due to the cost of entry than the actual desire to own it. It's also a bit cumbersome for the time being, so the tech does have some growing pains to work out. But three million for a new tech which has historically always faced trouble is pretty good, and for the first time in history, we are seeing a large push towards VR from many angles, all with the combined desire to make it a viable future. That more than anything is going to make it succeed.

We're also seeing a lot of developer support for VR, which even surprises me, and what's more important is that those who own VR headsets, are actually buying games for it. PSVR has a rather sizable attach rate, and that means that it will continue to get support. When the install base gets big enough to support bigger games, we'll see bigger games.

As to why they should invest?

Well, they are investing it it. They're making a DX API extension which supports VR. They aren't investing in the tech.

But look at it in the long term. They may not have to invest in the hardware, because right now, we don't really need another hardware solution. But they should at least be making themselves available to use the tech on their console. VR is eventually going to become something that enough people will want that not having it available on the system could make people not consider the system. The longer MS waits to provide a VR solution on their console, the less notice they're going to get when they finally decide to do something with it. When you let your competitors become entrenched in the market, it makes it harder to get into that market.

ApocalypseShadow2409d ago (Edited 2409d ago )

Imalwaysright,

There are companies investing in VR in the medical field, construction field, real estate field, job instruction, product purchasing,education, entertainment, porn, automotive, science, art, etc, etc besides gaming.

You telling me that Microsoft wouldn't want to be seen as the leader in VR, to promote themselves in those areas and have windows software powering those vr headsets?

Is billions of dollars in future products and services worth their investing in VR? Is it not easy for you to see? All you have to do is google search any of those areas I mentioned and you will see it's worth the effort. And not wait until someone else make VR a standard feature.

xX-oldboy-Xx2409d ago

Imalwaysright - Maybe people are reluctant to support/but VR because of the failure and broken promises of KINECT. It was a disaster from reveal to release. Full of lies and fake presentations.

VR works and is only going to get better. I couldn't care less about MS supporting it and neither should people who buy their consoles. I'd only be asking for new ips, and for them to move away subscription based services as the core of their business strategy moving forward.

Imalwaysright2409d ago

slacker

Does it really need to be explained why? Haven't I said enough in my original comment? Does VR have wide appeal? Nope. Do hardware innovations tend to do well in the gaming industry? Nope. Are gamers creatures of habit? Yep. Would it be smart for MS to spend millions in R&D, production costs and advertisement for a tech that none of us can say as of right now will have a future in this industry? Nope so why do it now? What would be so smart in spending millions or even billions in a tech that might not have a future?

Apocalypse Shadow

Nothing to do with gaming? Ok... Btw I doubt that a VR device designed to be affordable by masses will help some of the fields that you mentioned expecially the medical field and IF some of those fields start demanding VR in the future MS can easily put their own VR device in the market. I mean as you said they have the money to do it don't they?

Imalwaysright2409d ago (Edited 2409d ago )

xX-oldboy-Xx

If you were here in those days you would definitely see me criticizing Kinect. I called it Mr gimmick and I agree that underhanded business practices namely false advertising were used to promote the device. Having said that, Kinect isn't the only hardware innovation that failed in the gaming industry and this has been going on for decades. I remember the power glove, the virtual boy, the eyetoy and other devices that were failures so I'm not sure if Mr gimmick is the reason why VR doesn't have wide appeal.

What I do know is what has been proven to work in this industry. As an example look at what Sony did with the PS1 all the way to the PS4. Console gamers want a controller, great games and be confortable while playing a game. We are creatures of habit and most gamers are adults. When gamers get off work I don't really see the vast majority of them wanting to put a "helmet" on their heads and get sick while playing a game.

ApocalypseShadow2409d ago (Edited 2409d ago )

imalwaysright, obviously you didn't care to look and are now just talking.

https://www.techrepublic.co...
https://medium.com/@AltairV...
https://uploadvr.com/health...
https://vrtodaymagazine.com...

took me all but 2 minutes to google it and post these links as an EXAMPLE of vr in the medical field. you can deny it all you want. you can even decide for yourself that it's not for YOU. doesn't mean vr is not slowly integrating itself into our society just as AR will. but keep allowing yourself to be fooled because microsoft decided to wait while everyone else is pushing forward. as a simulation technology before hands on experience, the millions in dollars saved is ridiculous. and the amount of space is also a plus when prototyping before actually building something. you can even enter the space and make changes before a proposal is made. architecture will also benefit.

keep being oblivious to the obvious of what's happening slowly but steady. this is not 3dtv. not even close. and you say nothing to do with gaming when there are dozens of companies doing gaming in vr. arcades popping up that give you the pc room scale experience. the new oculus quest that comes out next year will be wireless, promotes gaming and you can be anywhere in the world but play together like you are doing now with flat gaming.
https://www.youtube.com/wat...

sampsonon2408d ago (Edited 2408d ago )

@Imalwaysright: here is that single reason to own a psvr https://www.youtube.com/wat...
4v4 rainbow siege style game that is mind blowing because it's movement is free and, like i said, rainbow siege inspired combat..... it's on another level because you can never get the thrill in any normal fps.

this is the best fps out period.

system seller for sure

Imalwaysright2408d ago

The only one fooling himself around here is you. MS is not missing anything right now. Not when VR is selling like molasses. VR is NOT successful. It might be in the future and if it happens then MS could and should get a piece of the pie. MS are not lazy. They just aren't interested in the tech right now because so far is a commercial FAILURE with 0 guarantees that it will as you say be widely adopted by society.

sampsonom

Yeah... no. I'll take Bloodborne, Persona 5, Horizon, GoW or Spider man over that game any day of the week.

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rainslacker2409d ago

Seems ready enough for me now. There are things that can be improved upon, but on a technical level, it works just fine for what its trying to do right now.

And sure, we'll beta test it now, and give our feedback, instead of letting others do the work and waiting for it to become mainstream. MS is happy to wait, so they can struggle to get adoption when the time comes that its actually desirable and something that could be a deciding factor on which console to get.

Realms2409d ago

You can down play VR all you want, all it will take is a killer app to convince many gamers hell a game like astro boy is clearly moving the pendulum towards that eventuality. MS is getting left behind and Sony is covering their six's by getting ahead. Mario 64 broke the mold with 3D gaming I suspect eventually a talented enough game developer will do the same with VR.

Mystogan2409d ago

I don't have a PSVR, but I do have a Windows Mixed Reality headset that plays most if not all Steam and Oculus games. And trust me when I say there's really nothing you're being left out of. None of the games are killer apps.

Microsoft can afford to wait on this one.
If VR happens to really blow up nextgen, Microsoft can respond very quickly, they already have their WMR program that includes various headsets at a cheaper price and better quality than PSVR,
They can very quickly enable compatibility for Xbox and you would be able to use any WMR headset. I'd say they could enable it in a year if they want to. and that's not even considering the fact that they were already working on it for Xbox One X as well. So it would really be a non-issue for them to enable it

sampsonon2408d ago

actually, this game https://www.youtube.com/wat... is the best FPS out right now. simply amazing, and it's so smooth i don't feel any motion sickness at all.

people are missing out on this gem.
too bad

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crazyCoconuts2409d ago

If (articleTitle.contains("m ay")||articleTitle.contain s("probably")||articl eTitle.contains("says dev")) applyGamingBoltFilter()

Eonjay2408d ago

Read my mind. Can we please at least get a Gamingbolt article flag.
Bad Editing - Gamingbolt article.

Jinger2409d ago

I do hope Sony continues to support VR. I hope they'll have a PS5/PSVR2 bundle at launch.

Mr_Writer852409d ago

I think PSVR 2 will be a year or two away, but I'm willing to bet the PS5 will beef up the current headset, and 2.0 will be quality of life improvements (less wires, better tracking, smaller and lighter headset ect)

I can see it being a Pro kind of deal, all PSVR games work on any PSVR headset, but 2.0 is better and has advantages.

The worst move they can make is make games only work with 2.0, or not have your PS4 VR games and headset work on PS5.

2409d ago
rainslacker2409d ago

Realistically speaking, unless they make a dramatic change to the input API's, changes to the hardware itself shouldn't really make the current PSVR obsolete. Even changing the lights to some other form of tracking method, the input code can still be translated to be the same thing.

The displays themselves are just that....displays, so making them better would actually improve current games appearance through the removal of hatching, and possibly just better displays all around. Output from newer games should be able to be displayed on the current display as well, but it may not look as good. PSVR can display better visuals than we see in its games. Just go watch some YouTube 3DVR video and you can see things that look lifelike...albeit with hatching. 3D movies look really good on it, although I wouldn't care to really watch them that often.

sampsonon2408d ago

"lighter headset "

it's really light already. I've never taken it off because it was too heavy, and i play Firewall Zero Hour for hrs at a time.

Mr_Writer852408d ago

@sampson

I never said it does get heavy, but that doesn't mean it can't be made lighter.

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KwietStorm_BLM2409d ago (Edited 2409d ago )

I'm sure it will be improved because the machine itself will he more powerful but I really hope VR is not what they focus on with PS5.

Kribwalker2409d ago

i hope straight VR is not a main focus of any console maker. Make it an option, because i know i’m not in for VR. Just something that doesn’t interest me, and it doesn’t seem to interest the vast majority of PS4 owners as the current attach rate is like 4% of the user base (3 million PSVR vs 86 million PS4)

Silly gameAr2409d ago

We already know VR is going to be an option and not a main focus. I doubt Sony would do something like adding mandatory VR to every ps5 sold or something like.

Imalwaysright2409d ago

It won't be. You just need to see how "regular" games like Horizon, Spider man or GoW are doing compared to VR games.

2409d ago
Latex742409d ago

The games you speak of can not be compared to vr games that are out . but there are some great vr games out at the moment

Imalwaysright2409d ago

ZXCPCA500 You just need to know which games everyone is talking about to know that gamers care much more for "regular" games than VR games.

rainslacker2409d ago

It won't be a focus on the PS5. that would likely mean driving up the cost of the system significantly, and as of right now, I'd call VR pretty niche.

Skankinruby2409d ago

As long as they continue to make vr optional and not force it down consumers throats like xbox did with kinect it should be fine. Next gen just make obvious improvements like a wireless headset and maybe a less bulky one with more dedicated games and vr should have a decent future. I don't ever touch my headset anymore but glad I supported the tech and hope it survives.

2409d ago
rainslacker2409d ago

I just want it to be more convienant to use. I'd play on it so much more if it wasn't such a chore to get it set up. Otherwise, it works fine once I get going.

ibrake4naps2409d ago

I just turn mine on and go!

rainslacker2409d ago

I sit far enough away from the TV, that it doesn't work without being out of the play area....despite all tracking working fine otherwise.

So I have to move the camera onto a tripod, and sometimes set up the tracking position.

Once its set up, it works fine.

Dom_Estos2409d ago

Do you get out of your bed every day, put your trousers on, brush your teeth etc? If so, that's more of a chore than hitting a switch and placing the hmd on your head.

rainslacker2408d ago (Edited 2408d ago )

Maybe Dom. But to use my PSVR, I either have to move a chair within the play zone, or move the camera onto a tripod, which I don't leave sitting in the middle of my living room. Since the camera is not in a set position due to this moving, I also have to set up the tracking more often than not.

It's not hard to do all that stuff. Just not as simple as just putting on the helmet and playing. Can take a good 5-10 minutes to really get everything going.

I'm not saying the device is bad. It works great when i'm using it. Just that it could use a few refinements to make it a little more user friendly. Other than that, I'm a pretty staunch support of VR, and a regular user of PSVR. I'd just be more regular if it didn't require me to set it up every time because I have the luxury of having a standard size living room which is 12', of which, I sit maybe 11 feet from the TV.

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60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

140°

WILD HEARTS S Q&A - 'Switch 2 Is Closer to the Series S Than PS4'

Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.

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Christopher1d 17h ago

This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.

*tip toes over that bar*

Also, why are all the comparisons to PS4 and not Xbox One?

Neonridr1d 17h ago

PS4 is more powerful than the XB1, S2 is more powerful than both, so why not use the higher of the two?

Christopher1d 17h ago (Edited 1d 17h ago )

Probably because people who owned an XBO and not a PS4 don't really know what it means. The assumption is that everyone is as knowledgeable as journalists or gaming news junkies. Gaming is mainstream, that means that mass majority of people don't know these specifics, only online talking points.

And the PS4 and XBO are the closest in power systems we've ever had, so this 'more powerful' is so small, it really isn't the big talking point people think it is.

OtterX20h ago(Edited 20h ago)

Which is great for a handheld/hybrid! Some people still stick to Digital Foundry's PS4 comparison comment as gospel, back when they were just watching trailers and hadn't even had their hands on it yet.

With that said, this interview doesn't go into very much depth on this. I'd like to see more analysis, but so far I'm really impressed with the performance since I got mine on Friday. Truth be told, having a PS4 Pro level handheld is enough for me. Anything beyond is icing. I'm not looking to replace my PS5 or PC.

MDTunkown15h ago

For how thin switch 2 is it’s impressive especially when it’s stronger than steam deck and cost less

Christopher12h ago

Steam Deck is cheaper at $399. Switch 2 also uses cheaper materials. See joycon drift still being an issue. You'll also save a ton more money on software alone with the Steam Deck.

Honestly, if the Steam Deck was released today, it likely would at least match the Switch 2 in areas where it outperforms the Steam Deck but still have more advantages. Main thing holding back the Deck is the cores and resolution, because it still has the better CPU and GPU otherwise.

OMNlPOTENT13h ago

And the ps5 was comparable to a PC that could be built over 5 years before it came out lol, how do you think consoles stay affordable?

Christopher12h ago

You're actually proving my point even more.

CosmicTurtle4h ago

It’s a tech article speaking about specs people who care about this will know. I did not own an XB1 but know it’s at a similar tech level as PS4. PS4 has a far greater sales footprint, it makes sense to use it.

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Sonyslave315h ago

I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.

MDTunkown15h ago

And it’s also in someways stronger than series S. Xbox one x is a special console that was never fully utilised and has 1,5 times more teraflops than series s.

repsahj6h ago

This is an ugly port, they should improve it more instead of releasing it early.

70°

Leslie Benzies Reveals Everything You Need to Know About MindsEye

IGN : Find out everything you need to know about MindsEye, the upcoming narrative driven single player action thriller with expansive creation tools from developer Build a Rocket Boy in this interview with Leslie Benzies, Founder and Game Director.