“Controller compatibility in PC games used to be managed only by the individual game developers, meaning a game supported a predetermined set of hardware and players selected from these prescribed input options. In 2015 we began an experiment to find out what happens when the community is less constrained.”
Ghosts of Tabor creators Combat Waffle Studios have collaborated with GLYTCH on a new "Skill Issue" flavour. Plus PICO is now supported.
The Nintendo 64 era was a fantastic time for platformer games, featuring timeless classics and obscure hidden gems.
Nexon has released its financial statement for 2024's first quarter, and it looks like FPS The Finals isn't proving the hit the studio was hoping for.
The market for games like this is too over saturated to make a dent in other established games' player counts. Trying to start all over with a whole new multiplayer meta and grinding to get better is not feasible when there's already a ton of similar games that have come out before it.
I use the PS4 controller myself.
Most surprised at the number of PS2 controllers used
I always use controllers and I have 2 gaming rigs. My personal preference for sure
My choice of controller is the DS4 or Logitech F710. Mostly, the DS4 due to its recharging capabilities.
I use a Hori FC4 for PS4/PS3 when it comes to fighting games but a Xbox One controller for everything else (Xbox One's d-pad is good for fighting games & a huge improvement over the 360 d-pad but when playing fighting games it seems to wear it out over time).