John from DSOGaming writes: "During a presentation at Gamescom 2018, DICE’s developers confirmed that Battlefield 5 was running with rock solid 60fps at 1080p with NVIDIA’s real-time ray tracing features enabled. This is perhaps the first game that runs at 60fps with NVIDIA’s real-time ray tracing effects as Shadow of the Tomb Raider had major performance issues and Metro Exodus targets 1080p/60fps for its final release."
It's time to add two more games to your library for free from the Epic Games Store.
Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.
Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.
Too expensive hardware when others offer the same or more for less? Good work, Green Team.
"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."
That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.
You'll know of EGX. You'll know of MCM Comic Con. Today the two events have confirmed that they'll be coming together under one roof
Real-Time Ray Tracking is a good idea, that's just not ready yet.
Everyone is pushing for 4K gaming, and here we have GPUs that are able to push out 4K @ up to 60fps on the vast majority of games, being knocked back down to 1080p @ 60fps, for a better simulation of lighting and reflections.
That's a huge power draw on the theoretical GPU performance, for a visual touch that will more often than not go completely unnoticed by the vast majority of gamers. It's a nice stepping stone toward more simulation realism in games, but this will likely be a minor implementation in the PC market and very rarely in console games outside of indie titles on PS5/XB4, until it becomes a viable solution 5+ years later, which will be in time for next-nest gen.
Cool, but 4k 60 with Raytracing is still far away it seems.
PC back to 1080p, does that means consoles back to 480p?
the fact that you could even do ray-tracing realtime is a feat on its own. i don't think anyone was expecting 4k high refreshrate with ray-tracing in realtime render, and if you were well... you gonna be disappointed for awhile.