You figure that you'd have your hands full overseeing the development of one AAA game, but imagine if you were in charge of two of them? That's the position that Rob Pardo finds himself in. As the executive vice president of game design at Blizzard, Pardo oversees both StarCraft II and Diablo III. With the big reveal of the third Diablo III character class yesterday, IGN had a chance to talk to Pardo today to find out more.
"She's kind of our most classic magic-using class," Pardo told them. "If you have a mage or a sorcerer or a wizard, she kind of fills that archetype. She's going to be great at ranged combat; she's going to be great at area-of-effect magic. She's also going to be the crazy special effects class."
Who says a dud game can't have a video game comeback?
Cyberpunk and No Man's Sky have to be up there. We're lucky and cursed, equally, to have games that can be updated now. For folks old enough to remember the Sega/SNES into PS1 and even 2 eras, if a game came out that was half baked (*cough*Angel of Darkness*cough*) that was it, no redemption. At the same time, having the option for updates shouldn't be an excuse for half assing games.
Diablo III still works on modern PlayStation and Xbox consoles, and remains hugely playable a decade after initial release.
Are you comparing a continuously improved 10+ years old masterpiece with the... beta of an unreleased game?
Diablo III: Season 28 brings with it the Altar of Rites, an altar full of unlockable bonuses and potions that will require the gathering of tons of resources. One of things needed is the Staff of Herding, which also unlocks the famous Cow Level known as Whimsyshire. Here's how to craft that staff, for those that either have forgotten, or have never completed it.