Neil writes: "Have you been looking for a way to get involved with the finer things on offer in GTA V, but don’t want to be spending the many hours required repeating the smaller jobs to get there? Then fear not as today’s newest content arrival for GTA V has everything you need to provide the perfect kickstart to get your criminal empire off the ground."
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
This dlc is the biggest money grab I saw from R* so far. Even EA is not that greedy, belive me...
How about at least giving Xbox X an enhanced texture pack, or increased LOD and draw distances
Making money for all the content is a complete headache. Unless your maybe glitching for money or paying. The more i look at gta online the more im worried about Red dead 2. "Overdeliver" my ass
All this is going to push back RDR2. Isn't it ?