With Cuphead being released last week and the success it has been having look for more Indie game developers to start taking bigger and better risks with future game development. Now we all waited patiently for Cuphead to be released and it took about 3 years for the game to be completed, but if you have read my review recently it totally paid off. Look for studios to take notice with Cuphead and start taking risks like Studio MDHR.
GF365: "These are our picks for the best side-scroller games on PC. The genre was popular back in the day, and these modern games prove the genre is still alive and well."
GF365: "These are our picks for some of the cheapest Nintendo Switch games worth playing. In this list, I will include Nintendo Switch games that are under $20."
Careful not to drown yourself in this massive list of the best PS4 co-op games featuring multiple genres for you to experience.
I'd say if anything, Hellblade opened the door for Indies to take risks.
A female protagonist, use of FMV, Subject about Psychosis, linear game with AAA quality.
I'm not discounting Cuphead, but the door opened because of other games I feel
Indies are always taking risks.
Minecraft, Rocket League, Gone Home, Bastion, Undertale, Super Meat Boy, Braid, Papers, Please...
Do people honestly think these Indies were just phoning it in and not taking risks?
Chill with the hyperbolic statements. Indie devs didn't just start taking risk. That comes with the territory
Indies are always taking risks and need to in order to remain relevant. This author is grasping.