80°

E3 2017 – The overview and the angry mob

"Now you've had a week to let the dust from E3 2017 settle, and I've had a week's time to eat up reactions to E3 from all over the world. So let's talk about reactions shall we? So here's my take on E3 2017 Vs the angry mob" - Lee West, TGG

Littil_Devil2909d ago

Gamers are a tough crowd to please :P

TGG_overlord2909d ago

Well, we pay a lot of money for our gear and software. So I think that we got the right to be a "little" tougher than the rest ;)

TGG_overlord2909d ago

For most part, yes. However, I think that we all can agree that EA and Bethesda's event sucked pretty darn hard.

Littil_Devil2909d ago

I kind of get where his coming from, but E3 2017 wasn't exactly an "awesome" experience either (Nintendo and Ubisoft pretty much saved these years E3 from being a total disaster of a show).

TGG_overlord2909d ago

True, and I think that you could toss in Devolver Digital and MS into that mix as well.

The 10th Rider2909d ago

I think E3 as a whole was pretty good, it just lacked any huge surprises outside of Metroid Prime 4's confirmation. (However even Prime 4's announcement was underscored by the fact that it was just a title and a confirmation that it's in development.) Ubisoft has a history of some of the clingiest E3 shows, so there's was pleasantly surprising this year. On the flipside EA failed to impress by playing it about as safe as could possibly be imagined. Other than that everyone did about as well as expected.

You're spot on with the criticism you have of Beyond Good and Evil 2. You sound a bit more enthusiastic about the game than I do, but saying that it felt like they were trying to force the games maturity is a great criticism. In trying to make the game appear more gritty and mature they actually made it feel a heck of a lot more juvenile.

TGG_overlord2909d ago

The "Beyond good and Evil 2" part actually made me wonder if someone had messed around with Ubisoft's E3 trailer. As I never in a million years thought that I would ever get to hear so much swearing in that game.

Simon_the_sorcerer2909d ago

I still don't get why Ubisoft had to turn Beyond good and Evil 2 into a GTA-like game with a lot of F words. Imo, the whole thing felt so over the top and over done. As for the two new Metroid games, I couldn't be happier.

TGG_overlord2909d ago

I think that's what most of the Beyond good and Evil fans thought as well. So I truly hope that the whole game won't consist of a lot of swearing and pop culture crap.

Poli_Games2909d ago

This year everyone played it relatively safe.

Simon_the_sorcerer2909d ago

Which games and events did you like the most?

TGG_overlord2909d ago

So much so that a lot of the events were pretty boring to watch...

The 10th Rider2909d ago

I think most stayed pretty far away from being boring. Nintendo's was so quick. Ubisoft brought a lot of surprises. Microsoft and Sony largely just put out trailer after trailer. It was pretty much EA and Bethesda that were boring. The others were all interesting enough.

290°

The Real Enemy of Gaming Isn’t DEI. It’s the CEO

From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.

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jambola2d ago

maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad

senorfartcushion22h ago

This is very much a “dummy who volunteers themselves to the middle” comment.

The real enemy is a common phrase, people use it all the time.

Calm down.

jambola18h ago

i'm very calm
you seem very upset however

Notellin7h ago

You don't seem calm at all. Don't take this so seriously, you seem desperate responding to others defending your opinion that lacks any value or critical thought.

jambola6h ago

stop projecting
i'm not desperately dong anything, i'm tapping at keys on my keyboard bud

PapaBop6h ago

It's not like kids show with one bad guy? I present to you.. Bobby Kotick

ABizzel14h ago(Edited 4h ago)

DEI was never the problem and it was an ignorant take to begin with.

DEI is why games like Kena Bridge of Spirits, South of Midnight, and Ghost of Tsushima exist.

DEI is why we have a huge resurgence in Japanese, Chineses, and Korean developers producing games like Stellar Blade, Black Myth, and why Nintendo & Sony exist.

DEI is why more and more games have HUGE accessibility options with both Sony and MS fully behind this.

DEI was never a bad thing, the entire purpose of DEI is representation of all people, genders, disabilities, etc…

The problem was people used DEI as a default derogatory term to describe what they believed was forced representation, which allowed colorist, racist, sexist, misogynist, homophobic, and xenophobic fools to run away with the negative DEI narrative.

+ Show (1) more replyLast reply 4h ago
Sciurus_vulgaris2d ago

Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.

Killer2020UK20h ago

The fact that they also rarely have any real expertise in game development compounds things. They'll look at what's been successful elsewhere, lack the knowledge to properly understand why they have been successful and then force a team to 'reproduce' their badly interpreted idea of that success.

We see it so often with sequels to games that were successful too. The team are left well alone, they have a break through hit and all of sudden the money men descend on the IP and completely railroad the dev team's ideas. Usually winds up being 'make the same game but MORE'

LoveSpuds7h ago

This is true throughout all of the corporate and public sector organisations to be honest. CEO's generally move amongst the corporate world without any need to have experience of a particular industry, they simply need to rely on their senior leadership credentials. A CEO of a retail giant will just as easily transition to a CEO role in the energy sector for example.

Not defending CEOs here to be clear, I think it's a huge part of the reason the western world is so fucked up. CEOs don't need to care about the sector they work in, in fact it's better if they don't care if they want to screw everyone to make profits.

GhostScholar20h ago

Companies don’t hire executives to break even. If the goal is breaking even then why start the company in the first place.

Soy19h ago

That's understood; it's getting record profits and expecting to always beat those record profits, and seeing anything less as a total failure. Then they lay people off and raise prices to reach those record profit levels again, just to sate shareholders. It's setting expectations way too high just to spike share prices, then inevitably falling short. It's feeling entitled to being more successful than everyone else. It's the CEOs doing all this to boost their own bonuses.

ABizzel14h ago

Growth benefits the company’s profits and therefore the company’s stock if publicly traded, which pleases the shareholders making them more and more rich, which is why Growth is always at the forefront of the vast majority of any publicly traded company.

More growth = More Money and the people at the top want all the money they can get. I can’t really blame them anyone would love to see their profits go from tens of thousands to hundreds of thousands, to multi-millions it’s almost like a gambling addiction.

But it also goes to show someone how morals can go out the window for a lot of these people, and how amazing some CEOs are when they catch this early and provide a balance solution that takes complete care of their employees across the board while keeping the business sustainable IE: Insomniac Games ALWAYS on the best places to work list. The rest of the industry could learn.

jambola2d ago

honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it

TiredGamer1d ago

I think the reality that we don't want to convince ourselves of is that without the rise of "horse armor" and DLC, game budgets would have essentially stagnated (smaller teams/smaller games), or game prices would have risen much more dramatically than they have. There was an incessant drive for bigger worlds, infinite detail, and hundreds of hours of "gameplay" over the last two decades, that while perhaps a natural evolution of things, needed a suitable funding stream to accomplish.

HyperMoused13h ago

What...CEOs make tens of millions and that doesnt include SLT etc etc...we now have multiple editions of games, in game currency, MT's, battle passes.....and what do we get..worse game than what was coming out 20 years ago....dont drink the cool aid, its this nickel and dime crap that is absolutely leading us to gaming destruction.

senorfartcushion22h ago

This is the worst possible answer to this conundrum. Blaming the masses is blaming the only people who are constantly “told” to buy.

Consumers are the only ones not to blame here. People make their own choices all the time. Disney movies are bombing and DEInis being blamed. Has that been enough to put Disney out of business? No and it never will.

Christopher21h ago

Disagree. Businesses are able to do what they do because people are bad consumers and don't think critically about purchases. Disney got away with doing shit stuff for years and it's just the last year where people got tired of it. It's not like it didn't work for 5 years or so for Disney to do the things they've done. They'll just move onto another way to get people to see movies and it will be just as bad but more profitable until people wake up and realize it.

TiredGamer20h ago

Consumerism drives business behavior. It's not so much "blaming" as it is observing behavior. The point I'm making is that the direction that games have gone are driven by the spending. Consumers are spending on DLC and they are driving the expectation of more glitz and padded out (lengthier) games. If they continue to pay, they will continue to drive that direction until a threshold is reached that forces a change in behavior.

senorfartcushion20h ago

Corporate advertising is the most powerful force on the planet.

This is N4G for god sake, every day there are arguments between people who are Team Xbox and Team PlayStation because they’ve been convinced that having an identity built on paying money to Sony and Microsoft matters more than having one as individual gamers who can play whatever they want.

And THEN we get to the corporate advertising part: to play whatever you want is to sink MORE into the advertising pits, making it so that you can more than one specific product.

jambola18h ago

ah you're right
they were told to buy it, it's clearly impossible to avoid that
if enough people stopped supporting, it would stop
disney not stopping would only be because enough people didn't stop

+ Show (1) more replyLast reply 18h ago
victorMaje21h ago

Agreed. I’ve been saying for years, announce you won’t be buying the upcoming game because of the practices of the previous game, then you only have to stick to your guns once, see how quickly things change for the better.

We have to unite in what we shouldn’t purchase.

jambola18h ago

just imagine a world, fifa came out worse, nobody buys the next one until they see proof it's better and stick to it
or games being forced online for single player and nobody buys it
things would change so fast

HyperMoused13h ago

Just like scooby doo, you have shown us the real monsters are us

+ Show (1) more replyLast reply 13h ago
Inverno1d 2h ago

Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.

coolfool1d 1h ago

I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.

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