Twinfinite Writes: Assassin's Creed has had some memorable villains, and then some not so memorable ones. We take a look at how the major villains of the series stack up.
Shaz from GL writes: "Assassin’s Creed Unity is looked at as one of the worst in Ubisoft’s iconic franchise. But playing it nearly 10 years later reveals it may just be the best"
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
Is there really an Assasin's Creed villain with a mustache that curly
That guy in the image looks like he's from The Order: 1886
I agree with most of the list, but I always thought Cesare was a terrible villain. He seemed more like a spoiled brat with a lot of money than an imposing force. Especially considering the real Cesare was much more subtle and strategic with his actions, his portrayal in Brotherhood was way over-the-top.