Joel Taveras opinion on how resolutions in 2017 not important, instead gameplay is more important.
"Ashwood Valley is a new cosy farming game, developed and published by RedDeer.Games and released on June 5th for the Nintendo Switch. Plant crops, befriend animals and work towards saving your sibling, who has been turned into a cat. I played it on the Switch as well as Switch 2 and can confirm that the game runs well on both of them." Charlie @ Thumb Culture
"There are plenty of Vampire Survivors-style "Bullet heaven" games in the sea, but it's hard to care about the ones that don't have co-op. If you don't at least bring the same features to the table as the game you're inspired by, what's the point? Well, Survivor Mercs from Wandering Wizard is already out in Steam Early Access, and when it fully launches, it will bring the co-op. Having tried the single-player demo on Steam, we're excited for it," says Co-Optimus.
Epic: "We're investigating reports that some players no longer have their Superman's Cape earned during the C2S7 season following this fix, which we are working to resolve now and will let you know once this is complete."
That's because it's the weakest of the 3 and you have no other choice..
"Playing through that game was among the most fun I’ve had playing a video game in a while. For all the flack and criticism that the Nintendo Switch receives from the ‘core’ gamers for being underpowered, none of that matters. Breath of the Wild, along with the just released Mario Kart 8 Deluxe, helped to remind my (jaded) self that when you’re not counting pixels and framerates, you can get back to having genuine fun: the Switch delivers that in spades.
Which begs the question: if your game does nothing special, new, or outside of the box in regards to gameplay, is the quality measuring stick solely based on slick visuals? If so, that seems like a terrible way to judge a form of media like video games which, by design, involves some kind of interaction. Visuals play a big part, but it’s not supposed to be the part.
Breath of the Wild looks like an absolutely gorgeous game… from last-gen: early last-gen, even. But when you start playing it, it doesn’t matter. The shortcomings of the visuals go away when you start realizing the little details that went into the title.
Things like the weather having a direct impact on your gameplay experience (I’m looking at you: inconvenient rain storms). Or maybe that moment that there’s an item out of reach, and you’re scratching your head thinking “how can I get that down here?”: then you remember that everything is based on physics and a well-aimed arrow can cut the rope to release the goodies you’re after. These “ah-ha” moments make you remember why gameplay and experiences had should always take precedence over some extra fancy pixels."
love this part he understand why we all love our switch......best part this coming from a sony site...so no bias
I totally agree. I just want to enjoy my games, visuals comes second to that.
This is a great read, and pretty much nails why so many people love the Switch.
when I am playing Breath of the Wild or MK8 I don't think to myself, man this is a great handheld considering the resolution. I am more or less floored at the quality of games I am playing with a super tiny handheld. Don't kid yourself, while it's no PS4 or XB1 in terms of power, it is also a fraction of the size. We have never been accustomed to console level games as much as the Switch is offering. This is a testament to how far mobile technology has grown over the years. Sure it may lack in terms of a home console, but Breath of the Wild and MK8 Deluxe still look great on my OLED TV, so I don't know what the problem is.