The App Store has been a monster success for Apple. Earlier this month, Apple CEO Steve Jobs touted that over 100 million games and applications had been downloaded for iPhone and iPod Touch -- and the majority of the downloads were games. Developers have also benefited from the heat, too. Reports stating the developer of Trism has bagged $250,000 since debuting the game on the App Store this summer were met with both praise and a hint of jealousy. There's money to be made in iPhone gaming, even after handing over 30-percent of revenue to Apple, and this exactly the shot in the arm mobile gaming needed in America after a very flat 2007.
But does the App Store have to be such a mess?