It's more than five years since the release of Skyward Sword. Some fans love it, while others hate it. What does Nintendo giant Shigeru Miyamoto think of it now? Well, in the quote below, he talks about how he feels Nintendo may have told too much story during the beginning.
Polygon: "To get back to the way Ocarina made us feel, it was necessary to reject almost everything about it."
I generally agree with the author here. However, if I had to point out a single game as the 'anti-Breath of the Wild,' that would be Majora's Mask. Pretty much everything in that game is interconnected, relies on something that the player must have done previously, is timed, and can be considered a puzzle in itself.
but still considered the best of the seties.
i would have liked botw to be more like ocarina.
25 years from today whatever Zelda is out people would too be looking fondly at Breath of the Wild.
Ah the more simple times of the 2020s.
The best prices we've found this Black Friday for Zelda Tears of the Kingdom as well as the previous game, Breath of the Wild.
The Legend of Zelda series producer Eiji Aonuma has again commented on the possibility of revisiting the style of past entries in the series – but there are no plans as of now. Speaking with RTL Nieuws, Aonuma said that games like Breath of the Wild and Tears of the Kingdom were possible because of what came before them.
Which is very sad. I still wish we could get a zelda like twilight princess, the dark tone and theme in the traditional style. But times have changed and the masses prefer open world sandbox. Smh. Perhaps we can get a proper hd remake of ocarina of time some day.
If they can bounce between 2D and 3D Mario games, they can bounce between classic and modern Zelda games too. I thought this was a given when the Switch combined a handheld with a primary console.
Then this is where I part ways. I won't disagree with anyone who says that the old formula was getting stale. And I do think BoTW in a few ways was a step in the right direction, but there's way too much good that was left with the old formula in the transition.
Well that sucks. I still love the classic formula WAY more than the Hyrule Engineering Simulator
I prefer games that get me actually playing quickly. Too many tutorials and cutscenes right at the beginning really put me off.
I felt the tutorial stuff in Skyward wasn't unbearable, just annoying.
But I liked seeing the emotional drama between Link, Zelda, and Groose. Giving these characters so much personality was one of Skyward's saving graces, to me, so although I wouldn't want another hour long tutorial, I'd still be okay with some story and world building early on.
Thank goodness the story in BotW seems like it'll be great as we go.
I'm insanely jealous of the reviewers who will soon have a copy to play through, or already do have one to play through, before release.
They will be having/must be having so much fun, while the rest of us have to wait...
Miyamoto said there was too much story in Paper Mario: Sticker Star and had the entire plot simplified to what we see in the final version.
This man is a legend and I wholeheartedly respect him, but he sometimes needs to be reigned in at times these days.
It's not just Zelda, a lot of games have really annoying story and tutorials in the beginning. I am glad Miyamoto has acknowledge this and will be addressed.
That's good. Skyrim's startup is also very annoying too. At least in Oblivion and Morrowind I can take control of my character almost right away.